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This has been in the works for some time and today we finally made known much of the profound reform that 343 Industries has undergone over the past two years since the departure of Bonnie Ross from the studio, the person until then primarily responsible not only for the games, but also for the entire franchise. We are talking about the fact that this big change happened in September 2022, from which point the new positions were taken over:
- Pierre Hintzé – Responsible for 343 Industries as a studio (Studio Head)
- Bryan Koski – Head of the Halo franchise (General Manager)
- Elizabeth VanWyck – Halo Business and Operations
And one of the changes that most reflects this new direction is precisely the new name of the studio. Because we can now say goodbye to 343 Industries. Its new name is “Halo Studios”. And we’ve already seen this morning, as they showed it at Foundry, the project they’ve been building on, what Halo would look like in Unreal Engine 5, a graphics engine that will change the environment of the entire studio, which will permanently abandon the Slipspace engine after Halo Infinite
Bungie, 343 Industries and now Halo Studios
According to him Pierre Hintze, studio directorwho was prec isely in the final of the HCS, not only want to improve their efficiency in the development of the next games, but they want to change the way we create games. Therefore, moving to Unreal Engine 5 is one of the main steps. In fact, in this article published by Xbox Wire, art director Chris Matthews states that: “Some components of Slipspace are 25 years old. »
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For the moment, they cannot tell us more about the multiple projects they are working on, but they assure two things: They currently have several Halo games in development, fully confirmed, and in all likelihood some of what was shown in “Foundry” will be used for that.. Finally, Hintze leaves a gem in the form of a comment explaining why they think of considering this change as a new chapter:
We want to focus on one thing. We’re all here to make the best Halo games possible.