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Lovers of the medieval era were lucky when the new Kingdom Come Deliverance 2 was announced, the most realistic and reliable role-playing title of the company of that time, which surprised more than one with its first part and its crude but fun proposal in which we even had to learn to read. Today, the story of the protagonist continues, but the graphic demand will be much greater, leaving behind the previous generation.
Lately, the dilemma of including a performance mode running at 60 fps in games does not seem to be enough, since many also demand that it maintain the type on machines that do not seem to have yet deployed their full potential. But it seems that Warhorse Studios and CryEngine are working to not miss the appointment of these 60 fps on console.
Kingdom Come Deliverance 2 Will Have Voxel Lighting
In this interview with WccftechThe Warhorse team assures that on PC the title will use all available upscaling technologies, such as DLSS or FSRbut it will not have hardware support for Ray Tracing, as it considers that the Ray Tracing provided by the Cry Engine software is sufficient. Also, as we mentioned in the title, it was asked about 60fps on consoles and here is its answer:
Kingdom Come Deliverance 2 isn’t finished yet, so we’re working on it, but 60fps isn’t out of reach.
The curiosity of this interview is that it is mentioned that Kingdom Come Deliverance 2 will also have SVOGI (Spectral Voxel Octree Illumination) technology, which is basically lighting by voxel and not by pixel, a feature supported by the CryEngine and that, of course, We will also see on consoles.
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