Launched on May 29 on PC, as is often the case, a new game is coming to our Xbox consoles. In fact, it reaches all consoles, but the funniest and differentiating thing is that in this case it lands directly in the Game Pass serviceso you will have no excuse not to try it. Even if I fail to convince you in this analysis of Nine Floors for Xbox Series X, if you are a subscriber you should try it. AND If you are one of those who appreciated An ax or with Hollow Knightyour departure would be obligatory. So let's not delay any longer and get to the heart of the matter.
To go further into the playable proposition of the new Red candle setsIt is now time to tell you about the story we are offering to experience. In the game we will be Yi, one of the many felines that inhabit the world of Nine Floors. Even if in terms of plot we have no surprises since we focus again on a story of betrayal and subsequent path of revengethis new approach based on a particular world is always interesting.
The story of Nine Sols has a classical basis
After being betrayed and left for dead by our mentor, a boy will come to us, who will save us and take us to his village. There, after having prepared our revenge, a series of events leads us to flee and establish our base in the Pavilion of the 4 Seasons. This will serve as our central base and will be where we talk to NPCs etc. But our main objective will be to track down the eight remaining members of the New Kunlun councileach of whom possesses the Solar Seals necessary to thwart their plans, whether they surrender voluntarily or by force.
As they say, the game's plot is based on a very hackneyed basis and the classic betrayal-revenge-discovery sequence has already been seen in other proposals. Even so, it remains interesting and the plot serves as a link between the different worlds and settings we visit.
The son of Sekiro and Hollow Knight
Now that we've seen the tapestry where our adventure takes place, let's talk about what this game offers us. Nine Floors. And here we return to the beginning of the analysis by taking up two classic references such as An ax Yes Hollow Knight. The game wants to unite the most characteristic of the two games and offers us a metroidvania in which parry That will be almost alland mastering it will be the key to making our adventure a success.
SO, There will be no shortage of classic mechanics of this type of game: places where you won't be able to go first, intense fights and unauthorized platforms. Exploration seems somewhat hampered by a map that doesn't have the same level of density and detail as a metroidvania. There will be times when it is not immediately possible to find your way, especially when you have to turn back without having clear directions.
A difficulty that can lead to turning back
I liked it Unique health system with regenerative internal damage and that, for example, The patterns are a bit “tailor-made” so that you focus on the skills you just learned and practice/master them (thus avoiding getting stuck in one play style or other skills). Without a doubt, we are facing a game that reopens the debate on difficulty. This is a proposition that is not very permissive of error, so those who do not master the parrythey should refrain from trying it (or they can play it on the lowest difficulty).
For all this, andCombat will be key and you will have to be patient with it. Learn schedulesroutines, don't rush… everything you've already done An ax You need to test it again here. Although some players may feel out of place if they haven't gone through a 2D design and come straight from An ax A Nine Floorsplaying bit by bit at the beginning makes it user friendly in the initial stages. I think I know there may be a player who gets lost in this transition.
Audiovisually, it's a delight
Once I saw its beautiful combat system, I have to tell you of the other great accessory of Nine Floors: its artistic conception. As soon as you see the images that accompany this analysis, you will be able to appreciate, forgive the redundancy, beautiful art which distills every moment of 8 p.m. it can easily last you. Bringing together the whole Asian aesthetic with a kind of world cyberpunk The result couldn't be better and every pixel exudes quality. Although a small error with the Spanish subtitles (which will surely be corrected), technically it is a very refined game.
I also don't want to leave out the sound sectionsince his the soundtrack is also irritating at a high level. This mix of oriental influences, modern tones and a few other arrangements results in a perfect accompaniment for the type of playing this is. You will come for its fight, but you will stay for its aesthetics and its audiovisual aspect.
Conclusions of the nine floors
Already fully entered into the conclusions, I can't stop recommending Nine Floors to all players. Not just to those who enjoyed An ax o Hollow Knight. For these it will be a “must” and I risk my neck so that it will not disappoint them, but also This is a game that those looking for a challenge in terms of difficulty should approach. Perhaps somewhat stretched in terms of duration in its final part, it looks like a dynamic, challenging (sometimes frustrating), but very enjoyable game at the same time. And all this accompanied by an excellent artistic section. If you are also an Xbox Game Pass subscriber, you should try it because it is already included in the service at no additional cost.
Nine Floors It is available on Xbox Series X|S, Xbox One, PS5, PS4, Nintendo Switch and PC. Remember to follow us on the Xbox Space, where we work daily to bring you all the latest news about your favorite video games on your favorite platform.
Pro.
- Its demanding combat system
- The variety of bosses and how they force you to learn skills
- The platforms are very well designed and fluid
Contra.
- Maybe a little long in the final stretch
- Some small errors in the translation
- His great difficulty can work against him
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