The official Xbox YouTube account recently uploaded a new video about the game that everyone is waiting for on November 11th: starfield. Much more than new pictures, it is the developer’s approach that is highlighted here. Dubbed “Made for Wanderers,” this sequence focuses on the experience the team wants to bring to us.
Like a space walker
If we are to believe the comments made here, the future title wants to give pride of place to exploration. The goal will not be to accompany us on a journey, but to let us make our choices as wide as possible. Chaos is even mentioned, which says a lot about the organic nature of the environments we have to traverse. The creators are then determined to make the most of the specifics of the video game medium, especially in terms of immersion.
We also learn that the basic idea is not not to make an RPG, but a real simulation. Character creation has been completely overhauled with a focus on going back to what was originally done. In addition to the appearance, we can imagine other options, parameters that we can influence.
Simple NPCs or travel companions?
Social interactions are also at the heart of the thoughts of the minds behind this extremely ambitious project. The artificial intelligence of the different people we will meet on our travels is designed to give us the impression of talking to real people. Immersion is always the ultimate result, it’s done so we can feel a presence when we are in contact with NPCs.
Travel companions have therefore been the subject of special work ever since Your reactions follow each of your actions, through comments or a specific setting. This will be the case with Vasco, the robot presented in this discussion. The dialogue system is heralded as the best they’ve ever created and is said to show its full power in the persuasion stages. Instead of repeating what was done in oblivion
No path is followed
Some factions are also featured in this excerpt just to give us an overview of the lore. The first is called “United Colonies‘ and will represent the ideal of the space republic we can envision for the future. Less institutional, the clan”Freestar Collective‘ is embodied by a western atmosphere of the stars both in clothes and in buildings. Last but not least, “Ryujin Industries
In contrast, Don’t expect to be locked into a straitjacket created by your character’s identity. You always have the option to betray your caste by letting your own personality do the talking. The example given concerns the “Crimson Fleet” where you can perfectly be someone perfectly recommendable in terms of your life choices while immersed in a universe of crooks of all kinds.
Many, if not enormous, promises have been made since the beginning and this second installment ofInto the star field is no exception to the rule. There is also something reassuring about the assurances given by the various speakers, because the direction in which they wanted to go seems clear. At long last, You have to aim at the moon to be able to touch the stars…
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