Announced for this fall Halo Infinite continues its development after the shift from last year. Little information has been filtered out of 343 Industries since that episode. Nonetheless, the studio strives to make its blockbuster more communicative, and this with a lengthy Q&A exchange. This essentially revolves around the fight and the choices made.
The conversation takes place between community manager Brian Jarrard and several people who are responsible for the multiplayer and sandbox design. Called sandbox in French, it refers to all vehicles, equipment, weapons, and objects that the player will interact with. You return to what yougloriole Combat Doctrine “that the team tries to follow and how it tries to balance the various elements through the health system and the time it takes to kill an enemy. With the idea of rewarding the championship of the players, the team is constantly creating and perfecting new systems.
Much of the interview goes back to the place that vehicles have. It contains the famous warthog that is dear to many fans. We also learn how the team views these elements as “tempo markers” for the clashes to give them diversity. You can find the entire interview via this link
Halo Infinite is still for Xbox Series X | S, Xbox One and PC planned. Currently the team is focused on optimizing the title for each platform.