Análisis Amnesia: The Bunker – Xbox Zone

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Análisis Amnesia: The Bunker – Xbox Zone

Amnesia, Análisis, bunker, Xbox, ZONE

friction gamesmasters of modern horror no doubt, returns after Renaissance con Amnesia: the bunker. This new proposal brings several pretty important news to the saga.

If finally the adventure in the bunker of First World War Is it worth it or not, it will be solved in this analysis if you keep reading it:

An interesting story, but be prepared to do a lot of reading

The story leaves us in the the year 1916, during the great war. Are Henry Clementa French soldier who, after dodging Germans with the help of his friend Augustin LambertEventually, both end up falling victim to a cannon shot that lands right in their position. As a result, we fall unconscious and we woke up in the infirmary of a bunker without remembering anything and leaving our partner for dead.

From there, everything begins to twist more and more. As soon as we leave the infirmary, we will quickly realize that Unexplainable things happen here. After finding a dying comrade, he gives us his revolver without bullets and he asks us a favor: kill him to put an end to his sufferings. Going for ammunition and turning around, a strange quadrupedal creature you can hardly see it, he has already taken care to put an end to the suffering of this poor wretch.

This synopsis is just the tip of the iceberg of the story. Narrative is very important in any work of the folks at Frictional Games, and in Amnesia: the bunker it is not less. Although, as you know, they usually tell us almost all the context through texts, so you will have a lot to read. Of course, it’s definitely worth the interest, with script twists included.

What’s in this bunker may be worse than the war itself

Something common in most war works is the emphasis on showing us how raw and horrible war is (and even more so if we are talking about First World War). However, the bunker he prefers to focus on teaching us something even worse than the war itself and not of it: the predatory offspring lurking there.

During almost the 5-6 hours from the hell of Henry, this hell being is going to be aware of absolutely any misstep or noise. As soon as we attract his attention, he will seem to devour us, and it is quite difficult not to attract him due to his extremely keen hearing and vision. It is essential to be very careful.

And when I say essential, I mean the impossibility even of having a constant light. We have a dynamo lantern which, each time we pull the chain to light it, will emit a sound. The longer we shoot, the longer we will have light, but on the other hand the monster will listen to us. It is also not recommended to sprint for a long time.

Weapons and their different uses in Amnesia: The Bunker

Another main characteristic of the franchise is the feeling of helplessness in the face of danger. In previous versions, we didn’t have any type of weapon to defend ourselves from the lingering enemy. However, in the latter this changes dramatically. Now we permanently carry the gun given to us by that soldier who begged us to end his life, and even grenades or Molotov cocktails.

But be careful with our use of this weaponry, because in addition to the loud sound that we will emit, the resources are really rare depending on the difficulty chosen. Besides, weapons are also used to solve certain situations or puzzles, and perhaps it will sometimes be preferable to use it for that rather than scaring away the -immortal- enemy. It’s up to you.

And it is that the game from the beginning tells us that it is possible to overcome almost all obstacles in different ways, making each game a new challenge. The grenades, for example, can be used to destroy a locked wooden door, and the gun to break padlocks. Actually, puzzles and resources what will we find they are random in every adventure. Positive point for the variety and replayability of the title.

Very well implemented survival horror mechanics

Amnesia: the bunker has elements straight out of survival horror (mostly resident Evil). The place we will visit most often – for our own good – is the vault, our only backup option light a lamp If we die we will respawn at the last manual save point, since there is no automatic one. Don’t worry about saving as many times as you want because we’re not asked for anything in return.

On the other hand, just in front of said lamp, there is a trunk where we can store excess items from our limited inventory. Although the inventory space increases as we collect storage bags, the truth is that it is impossible to carry more than a few items, so it is better to leave unnecessary ones in the trunk.

And the last thing to highlight in this room is a huge generator that needs to be fueled constantly. If this fuel runs out (we can always see how much we have left by timing the clock), we will find ourselves in total darkness, which will give the stalker a great advantage. The light keeps him more or less at a distance.

Very remarkable sound and technical section

Regarding the technical part, it should be noted that the optimization on Xbox Series S is excellent. There are no notable issues. Graphically it’s not great, but it works great, and while there are loading screens, they only last about 2-3 seconds when moving to other mods in the bunker. Nothing less boring, fear not.

However, Where the game really shines is in the setting. Being locked in such small, cramped and dark spaces is quite claustrophobic and adds even more tension to the case. The danger is everywhere, because there are killer rats in several areas, and many walls have holes through which the monster can calmly move or wait for us from there.

Respect to sound part we also talked about a proposal Very powerful. It is essential to play with headphones connected to take full advantage of everything it offers us in this regard. In this way we will be able to hear the creature and know where it is going in order to start walking with leaden feet. Listening to our footsteps, doors, weapon reloads or explosions is a delight.

Is The Terror Of Amnesia: The Bunker Worth It?

After all that has been said, it is time to answer the question of whether Amnesia: the bunker it’s worth it and it serves its purpose of terrifying us. Obviously, the answer is yes. And not only that, but also most surely we are facing the best proposal of the saga Since the first, The dark descent; nor does it have much to envy to Frictional Games’ magnum opus.

The main essence is still intact, With its physics engine that allows us to grab almost any object, its countless text notes to explain all the context of the story, or the classic persistent enemy. However, the use of guns or the elements of survival horror as a manual backup or storage chest they add a rather sassy twist to the classic formula.

The sound and the technical section are very well done and the feeling of tension and fear is constant during the approximately 5-6 hours of travel. Without a doubt, a highly recommended title that not only came at a reduced price, but also from day one on Xbox Game Pass.

Without further ado, in the Xbox area you will continue to find much more content about your favorite world.

Amnesia: the bunker

Amnesia: the bunker

Pro.

  • Constant tension knowing the monster is lurking at all times
  • Different ways to complete the game
  • Setting as terrifying as it is claustrophobic
  • Very good sound section
  • Very successful optimization

Contra.

  • It may be too much trial and error, since the creature detects your position at the slightest noise or false movement



I’ve been playing video games for as long as I can remember, so you can tell I like talking about it.


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