Interesting proposal which is weighed down by its playability.
The existence and purpose of the human being remains a mystery to this day. We are born, we grow up, we connect with other human beings and at the end of the road we end up underground. Well, the Spanish developers of diabolical games next to SelectaVision have decided to represent this circle of life with Minabo: a walk in life.
Minabo: a walk through life It could be defined as an existentialist social simulator. In the, We will control a turnip from birth to death. What matters most, of course, is the journey itself, with all the series of social relationships one can weave (or discard) along the way. Thus, we are faced with a surprisingly original production with a beautiful artistic section, but which not only convince in what should be the most important thing in a video game: entertaining and enjoying.
Wake up and walk, my little turnip
The playable mechanics are very simple
Minabo: a walk through life It’s a title that doesn’t really have a purpose, It’s more of an experience than anything else. The player is interested in seeing what happens when he interacts with certain characters in a certain way, how his personality changes over the years, what happens to others he has encountered along the way, and by what death the protagonist will eventually die. The main structure does not present any parcel, but a simple succession of missions necessary to become familiar with the title. The first, for example, asks to obtain at least three friends, a stable love relationship there die at forty. Each mission can take us about 10 to 15 minutes. Once all are completed, a free game mode opens in which we can do whatever we want without any objective in mind.
Simple and easy game
The gameplay is very simple as we said. By holding down the X, the turnip walks automatically
Little by little, a personality will begin to take shape, which can become sociable, introverted or grumpy. The concept of Minabo taken in itself is interesting, because no choice is as obvious as it seems. For example, when interacting with only one of the two parental figures, we saw how the second deteriorated much faster and ended up dying earlier. Relationships with others, then, are everything. But the options aren’t that obvious and the gameplay isn’t too intuitive either. Too often, we end up in certain situations (few friends, lots of hostilities, or vice versa) simply because of a series of completely random misinteractions.
conclusion
Minabo: a walk through life It is certainly an interesting project.but it fails to hit the key to what a video game should be. Among the negatives we have things like an art section that is obvious from the first moment, but over time the sets and characters become extremely repetitive, a very simple interaction system and a mission system that does not encourage you to continue to play as a simple overview of what can be done in the game. Minabo has no real progression, which will set many back from the first moment. The gameplay itself is very limited and too often it is tied to the sheer randomness of conditions beyond our control. repetitiveness and boredom that happen in some games actually Minabo: a walk through life It’s an interesting experiment, but it ends up sinking as a video game.
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Minabo: a walk through life
14,99$
Benefits
- Interesting and original proposal
- Nice artistic section
The inconvenients
- Soon it ends up getting repetitive
- Randomness in interactions with NPCs
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