Analysis of 63 Days, a raw experience that went unnoticed – Xbox Generation

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Analysis of 63 Days, a raw experience that went unnoticed – Xbox Generation

analysis, days, experience, generation, Raw, unnoticed, Xbox

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In the sea of ​​games that come out every year, those rated AA tend to receive less attention, since indie games always receive support from major publishers or even the press, while AAA games are obviously more desirable and more sought after. -contagious. For this reason, medium-sized games do not attract enough attention and therefore go unnoticed.

63 Days is a game that I only knew about a few days after analyzing it. The marketing campaign seems to have not been enough, despite this being a current game and a development studio like Destructive Creations that has been publishing games for some time. That’s why when I tried the game, I had lower expectations, because as it went unnoticed, it was perhaps too simple an experience and one that didn’t have enough budget to sell it. Actually, Destructive Creations is not a studio that doesn’t know what marketing is, since they are the creators of Hatredone of the games that caused the most controversy at the time due to its violence. That being said, it is curious to discover that 63 Days did not receive any media support.

Analyzing Destructive Creations’ previous games in depth, it seems that they had a general idea on how to make games starting in 2015, since the releases focused on the strategy genre or, at least, on games with an isometric view. In this sense, they released a game very similar to 63 Days called War Mongels, which received not entirely negligible reception. Now with this new proposal of war and strategy we have a lot to talk about and why I consider it a great game that should be visited by fans of the genre.

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