Thanks to Daymare: 1994 Sandcastle, we will have a prequel to the original game full of action, exploration… and paranormal beings
Although many people make fun of America’s most secret facilities, few have any idea what might be there. Yes, it’s great to invade the base running like we’re Naruto, but the dangers and experiments taking place there pose some really serious problems. And if not, let them say it Dalila Reyes, the protagonist of Daymare: 1994 Sandcastle. She and other HADES team members will play the lead role an adventure that serves as a prequel to Daymare: 1998 where action, tension and mysteries will be palpable in the environment.
Invader Studios and Leonardo Interactive They return to the fray with a saga which, little by little, gains more and more followers. Even if its dynamics survival horror drinks a lot in franchises like resident Evil, they manage to bring their own personality and offer a very pleasant alternative. Of course, in this new iteration Bullets will predominate more than scares, with a complex combat system that we will explain later.
There is no supernatural force that overwhelms us
Delila Reyes is an expert soldier in an elite force. This is evident from the first moment you enter Area 51. Yes, you will see some very strange things, beings that could provoke our worst nightmares… but your pulse doesn’t quiver when it comes to aiming. She is a professional and as happens in the Resident Evil 7 DLC controlling Chris Redfield, We will always feel supported by your experience…and by our double-barreled shotgun. And even so, we will sometimes be pushed around by the nature of the enemies.
In Daymare 1994: Sandcastle, there are no normal zombies. Instead, we will have the bodies of former zone workers and soldiers who entered before us and who were affected by artificially created electrical spheres. These spheres are responsible for giving life to corpses… and not only that, since they can be teleported from one place to another instantly. A factor that complicates the situation and makes running away not a highly recommended option. Fortunately, in addition to firearms, we will have the help of Handful of frost.
Aliens below zero
The cold will be our best ally in this adventure. Thanks to this system called Frost Grip, we can throw liquid hydrogen at the enemy to slow down their movements. And not only that, since it will be the only way to eliminate the spheres once and for all. It will even be a very useful tool for solving certain puzzles. This allows the fight to be complex, dynamic and to deviate a little from the pre-established tone in this type of proposition.
This direct action may be acceptable, but it creates a double-edged sword. On rare occasions we will run out of ammo, whether bullets or liquid hydrogen. There is also not much risk of making a mistake, since The plot is quite linear, and although there will be times when we may take different paths, we will not get lost in labyrinthine corridors. It should be noted that Daymare 1994: Sandcastle focused on the gunshot (much more refined in its previous opus) and in a story of mysteries, betrayals and action. This combination will keep us hooked for the 7 to 8 hours that the game can last.
Pay attention to every corner
There’s also no sense of tension that these titles should provoke. Being equipped like this works against you, and while there are save points from time to time, you’ll never feel like you’re living life to the bare minimum. At one point, I even had to do without a first aid kit because my inventory was completely full. The main problem with Daymare 1994: Sandcastle is knowing where the enemies are coming from, since they teleport and can appear right behind you, even if a few seconds before there was nothing to arouse suspicion. But by being a little attentive and knowing how to position yourself correctly in each confrontation, We will be able to offer a good dose of lead and ice to any bug that comes near us.
Visually, the game maintains a very neat style, within the limits of the studio’s possibilities. We are not facing a hyper realistic setting, but You can see the attention to detail in every room of the facility, with a variety of areas to explore. The decorations inside the walls of Area 51 stand out, as well as those that we will discover outside. Maybe where we see there are more errors in the expressions of Delila and the rest of the HADES team but it’s not something significant either.
Daymare 1994 Conclusion: Sandcastle
Invader Studios and Leonardo Interactive return with a sequel that greatly improves several aspects that were crossed out in Daymare: 1998. From its visual aspect, through fluidity and even aiming. Everything has been improved and allows the experience at the controls to be very good, even if it does not reach the great proposals of the genre.
In fact, it cannot be considered an excellent survival horror for this lack of tension that we do not find at any moment of the adventure. Delila Reyes is so professional and has so many resources that with just a little attention we can successfully get out of any dangerous situation. The enemies are fierce and extremely fast, but thanks to our portable cryogenizer we will be well protected from any inconvenience. Despite its flaws, it’s not a bad game, and fans of action propositions will surely love visiting the facilities of the legendary Area 51 to discover the secrets hidden within its walls.
We thank South the key provided to be able to carry out this analysis. Thanks to its distribution, you will be able to findrare andl game in any specialized store.
Daymare 1994: Sandcastle
$34.99
Benefits
- Prequel loaded with story and action moments
- It’s good to have weapons and liquid nitrogen
- Strategic and rapid combat
The inconvenients
- As survival horror it fails
- Visually he has problems with facial expressions
- Some enemies appear out of nowhere. and they are impossible to avoid
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