Analysis of Gunfire Reborn, a simple but addictive roguelite

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Analysis of Gunfire Reborn, a simple but addictive roguelite

addictive, analysis, Gunfire, Reborn, Roguelite, simple

Gunfire Reborn is the first foray into consoles from Chinese studio Duoyi Games and it looks like they haven’t done too badly.

The shot is reborn It was launched in the market in November 2018. The game has arrived on PC via Steam. Now, almost a year later, the game will be released on consoles, and we had the opportunity to play it and analyze it in depth. In addition, the title will come directly to Game Pass 27 It’s October on launch day, so it’s a perfect opportunity to try it out.

Equal parts Roguelite and FPS.

The shot is reborn is essentially a roguelite. In other words, we will have a series of levels to go through, but the moment we die we lose everything. From progress to money or materials to weapons. as well roguelite We will only have everything we have learned as baggage and in this case we will keep the talents that we attribute to our skill tree right after our death.

The the story enough title ample, when we start the title, it throws us directly into an unclear tutorial about the background of our adventure in Gunfire Reborn. To this day I’m still unclear, basically we are a series of characters, all with animal characterization and with two abilities of their own that strive to end the evil that lives in the dungeons.

In total we have 6 character, but at first we can only choose one. The rest must be unlocked by collecting copper coins or upgrading the main character. Each protagonist has two unique abilities that vary greatly and all of them are quite powerful. These will serve as a complement to advance in the game since they have a limited use.

Shoot and reload

The main way to advance is to shoot and for this Gunfire Reborn has provided us with a large amount of weapons. We have gunshand cannons, crossbows, snipersshotguns, gunssubmachine guns, etc… At this stage The shot is reborn he did a great job. Each weapon is unique in sound, fire, effects and movement. As we often say shootingmovement, targeting and shooting, is very well done and is one of the strong points of the game.

In total we have 48 different weapons, with different damage types, some are poison, some are elemental damage, some are electricity or fire. Also, something characteristic of the title is that we cannot aim weapons with the LB button, which is used to zoom. The aim button, except in snipers, bows, or crossbows, is disabled or has a special fire function. Something that makes many weapons have two different firing modes.

Basic but it works

As for Graphic quality the game is nice basicuse a template cartoon for the scripts, which lack detail and quality. The character modeling, however, is much more elaborate and detailed. Also that of the weapons which, as we have said, have a lot of personality. These models, weapons and characters, are not made in cartoon, but use the technique Cell shading.

When it comes to scenarios, every dungeon in the game has 4 levels, the last dedicated to the final boss. Something interesting is that as we progress through the game, the last dungeon bosses change. be a roguelite The first boss will run countless times, but there will come a time when it changes and we’ll face another challenge, something to be grateful for.

Dungeons or labyrinths

For level or dungeon design Shooting reborn they used a “fake random map generator”. What we have are dungeons clip art large with several paths and doors. Each time we enter one of the areas we will have different paths to take and doors to go through. This little cheat works very well because the levels are always different. Apart from the first, which as it is the one we will play the most, in the end it is something repetitive. Also, in each dungeon we will have additional areas to explore, they are called cameras and we will be able to “clean them” to get upgrades.

In The shot is reborn We will have several ways to improve the character. On the one hand, we have a branch of talents that we will improve each time we die in a dungeon. These talent once learned, they remain fixed. On the other hand, temporarily the rewards of each dungeon are scrolls that enhance our skills, there are 148 different ones. These scrolls are temporary and will be lost upon death. They can improve our weapon, our skills, our life or our shield.

In conclusion

Shooting reborn It’s a typical roguelite that doesn’t add anything new to the genre, either in terms of gameplay or graphics. It is quite simple in its development, and generates, from the start, little engagement because it lacks a story. The motivation to advance will be to unlock weapons and characters. However, in a weird way, the game manages to be very addictive and fun. The shooting so well executed, the simplicity of evolution and the Versatility of weapons makes you want to try again after each death. Each dungeon is the same and different due to how you level up character abilities. The weapons and their performance are a delight. Shooting reborn It has so much variety so well put together it will do something so simple and easy be very funny there entertaining.

The shot is reborn

19,99$

The shot is reborn

Advantages

  • extremely addictive
  • fun and easy
  • very dynamic
  • Weapons with a lot of personality
  • It has QuickResume

The inconvenients

  • Graphically a little poor
  • At the level of the unsophisticated sound
  • Lack of a powerful story


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