Analysis of Necrom, the new super DLC for ESO

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Analysis of Necrom, the new super DLC for ESO

analysis, DLC, ESO, Necrom, Super

There are companies that are stubborn that their games as a service persist, despite the fact that their beginnings are not the most favorable. Bethesda is an expert in this field, and we haven’t just seen it with Fallout 76, but we have witnessed all the improvements it has undergone The Elder Scrolls Online. Getting started was difficult in both cases, either due to flaws in the playable system itself or due to a lack of localization in our language which caused the experience to drop many integers. Luckily, the weather has been good for both proposals, so much so that we are witnessing very interesting DLCs as is the case that concerns us today with Necrom. If you are an ESO player, or new to this role-playing experience, take note as this addition is very rich in content.

Let the Crux system guide you

It is important to mention thatI’m not a regular ESO player, but that didn’t stop me from enjoying the benefits of Necrom. Although we can always go back to the endless exploration offered by the base game, this new expansion is completely independent and can be played without having purchased other DLCs. In fact, in a certain part the game invites you to wipe the slate clean thanks to the incorporation of the Arcanist, a new and very versatile class that offers a breath of fresh air to what has been seen so far.

The Arcanist is something completely different from what we’ve seen so far. His ability to harness the supernatural energies of Hermaeus Mora gives him multiple facets to suit the player himself. We can be lethal in attack, be our team’s healer or even participate as a tank in fights with other users. In addition to having spectacular magic, we will have the Crux system for this specific class. While other heroes need mana or a cooldown on their ability, we’ll have a Crux meter that fills up over time. If we let it fill up completely, we will make much stronger and more powerful attacks, although we can always choose to do less damage in a shorter cooldown period.

For expert wizards and beginners in sorcery

But don’t think that Necrom will only give us a new class and nothing else. We have quite a large expanse to explore which includes the Telvanni Peninsula and the hitherto unknown region of Hermaeus Mora. Although there are times when both areas feature colorful backdrops, the truth is that everything exudes a negative aura. In fact, said by the study itself, They relied heavily on the designs and inspirations of Lovecraft himself to bring this extra content to life. Yes, there are tentacles and terrifying creatures, but that fear goes deeper when we explore Hermaeus Mora itself, a place where knowledge reaches levels that not even human beings themselves are capable of. to understand.

Invocations alone or in company

In the end, this facet of facing the unknown, with a new class completely different from what we have known so far, makes Necrom a good additional content. And as I mentioned before, a good entry point for those unfamiliar with the virtues of ESO. The versatility of the Arcanist is reflected not only in the fights with other users, but also in the way of facing some of the final bosses, with a more strategic touch than usual. Yes friends, finished playing “cat and mouse” while our skills recharge. In total we will have 15 very interesting hours where to extend all the tradition that already has this huge continent called Tamriel.

Attention, this extension does not remain only in the main mission. For those who want an extra challenge, you can participate in a new global event called The Nighthold, where we will have to join forces with other friends to defeat incredibly powerful creatures. And if you want to sweat a little more, you’ll also have a new test called On the edge of reasonwhere the requirement in combat and team tactics will be essential to get out alive.

The evil that eclipses this type of game…

And despite saying that this is a beginner-friendly game, there are also a few things I have to warn about. To begin with, it is a title that already weighs down the years (the base game was launched in 2014) and that involves certain shortcomings and failures. Its interface is not the most beautiful in the world nor the most pleasant to see. It’s a real headache to navigate the menus and become familiar with the location of objects.

Its combat system is not very graceful either, with sometimes non-existent physics and collisions. In the first person the type still lasts a little longer, but if you prefer to play in the third person, the animations of our protagonist are anything but fluid. In truth, if you’ve played Fallout or The Elder Scrolls, you’ll know what I’m talking about, as this is very similar behavior.

ESO: Conclusion of Necrom

Bethesda wants us not to lose the desire to expand our knowledge of the lands of The Elder Scrolls Online, and that takes us headily with this new expansion. Necrom has everything the saga fan could ask for in a DLC. New stories that expand the traditions of the ESO universe, radically different areas that break with pre-established ideas and a new class completely different from what has been seen so far. Without a doubt, now that we finally have the texts in our language, it’s the perfect time to enter the vast realm of Tamriel. And if it’s with the Arcanist, all the better.

TESO: Necrom

39.99$

TESO: Necrom

Benefits

  • Arcanist class is very versatile
  • It’s a standalone story, and you don’t need to have played any other DLC or completed the base game.

The inconvenients

  • Interface and animations weigh years
  • Can be overwhelming if you’re new to ESO


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