Analysis of Repentance: An Illustrated Adventure

oriXone

Analysis of Repentance: An Illustrated Adventure

Adventure, analysis, illustrated, Repentance

Repentance is the new adventure created by the hands of the talented studio Obsidian Entertainment. The game was announced during the Xbox and Bethesda Showcase last June. It was therefore one of the surprises of the event, mainly due to its curious artistic style typical of the typical illustrations of the sixteenth century, which I will talk about in detail in this analysis. The most amazing thing about this game is the number of people involved, a total of 13 studio employees brought this game to life. From the Xbox area, we are extremely grateful to Xbox Europe for granting us a digital copy of the game to make this analysis possible..

Repentance looks like a game where the decisions and interactions we make with the environment and the different characters will mark the future of our adventure. Since this system forms the skeleton around which the game revolves. Fortunately, there are a large number of paths to take depending on our decisions and especially on who we are as people. In order not to spoil the narrative experience of the game, the minimum possible mentions of the development of the adventure will be made.

a scenic adventure

The protagonist of our adventure is Andreas Maller, an apprentice master artist from Nuremberg who is in Tassing. It is a small town in the Bavarian region, in the Holy Roman Empire in the 16th century. Our beloved artist is in this city for the creation of the masterpiece which allows him to obtain the title of master artist. ANDDuring our adventure we will learn more about the secrets that the city hides, the context that we give to our protagonist and the monastery in which we will work. All this through the interactions we do with the different characters that make up this adventure.

As an additional note, the game is based on a precise historical context without being totally faithful to the customs of the time. Therefore, it is possible that changes or variations of certain customs or behaviors typical of the historical period in which the game takes place can be observed. This is no problem in the development of the adventure, because they are integrated in such a natural way that they allow you to enjoy the adventure at any time.

Repentance: An authentic work of art

As I mentioned at the beginning of the review, this game surprised with its appearance during the Xbox event in June due to its spectacular art style. Something never seen before in any game and which will surely mark a before and after in its genre. Each step we visit is made taking care of even the smallest detail. Giving them such realism that gives the impression of “playing” with a real book. Each element that appears on the screen gives the feeling of having been created by hand and digitized to compose both the characters and the backgrounds.

Such is the level of care with which it is created Repentance The characters seem to have a life of their own. The animation of every action they perform, as well as their facial expressions, have a exceptional detail; be able to identify emotions and feelings as well as the way of being of each of them.

It is curious to observe hown by education level that the people we interact with are displayed in the bubbles and more elegant or simple font. Obsidian has succeeded in perfectly recreating in a video game a very particular artistic style characteristic of central Europe in the 15th and 16th centuries.

The detail is taken to such an extreme that when we go to the pause menu to consult the map or the journal entries, we will leave “our reading” and begin to manage a “secondary book” as we would in the real life . Since its various pages will be handwritten with details that appear in our story, such as characters or cities mentioned therein.

Simple but effective gameplay

The gameplay that this game offers us is as simple as it is effective. Most of the time we will be heading to our next destination or just exploring whatever is within reach. This will be done using delimited paths on the stage. To avoid falling into repetition, throughout the game we will be presented with small puzzles to solve, through which we will open the way to alternative paths or “side missions” that will bring greater depth to the game. story.

The basis on which the game is based is decision making. During our interactions with the characters that make up the cast of this fantastic game, we will be tested at all times. A simple answer can lead to an uncertain repercussion in the future of our adventure. This is where we are tested, because after all, the fate of our protagonist, Andreas Maller; it’s partly a result of the way we are as people.

As in other games of the same nature, depending on the background one chooses for Andreaswe will be able to respond in certain conversations with responses from the attributes we have chosen. At the beginning of our adventure, as we introduce ourselves to different characters, we have the opportunity to give a background to Andreas Maller. From previous studies we have to our hobbies. Open this through this a wide range of responses to give in our conversations.

Repentance it’s a intergenerational game. Designed to be released in the latest generation of consoles, it starts from this base. We can perceive it by switching to different scenarios. When entering a new room, we see an effect on the screen as if we were turning the page of a book. This mechanic on Next Generation consoles. just like the analyzed version. makes the transition function thanks to fast loading times. About performance, operates at a perfectly stable 60 frames per secondoffering an unparalleled experience.

Repentance: a living game

Another element to stand out of this wonderful game is both its soundtrack and sound effects. The soundtrack who will be with us is quite typical of the historical moment in which the game is set. When entering the monastery, if one of the monks sings, we will hear in detail both the singing and the echo of the churches. Although we will not listen to them only in this situation. In other moments of the adventure, other songs will give the atmosphere to the situation what we are dealing with.

In addition to this range of BSOs, the the sound effects are also varied and well incorporated. It depends on both the terrain we are walking on and where we are. We will notice the step on the wood and how it squeaks. In the church, the sound of footsteps on the stone, and also the echo of these constructions. In outdoor environments we will listen to the song of the birds, the barking of the dogs or the wind passing through the branches of the trees. A particular and immersive atmosphere which is simply impressive and which is the hallmark of Obsidian.

In conclusion, Repentance

Repentance is presumably postulated as one of the big surprises of this year. both his perfectly maintained art section like a simple and effective gameplay In addition to its great sound section, they make it one of the benchmarks of the genre. youIts historical context and its artistic section make the immersion total, absorbing us and hooking us to follow the intrigue that presents us. And decision system that marks not only the future of the adventure and the background of Andreas Maller, but also reveals the type of person we are. And finally, a sound section that renders the immersion that the artistic style gives us, immerses us completely and totally in this great adventure.

I couldn’t find anything negative or attributable to this game, everything he does and offers he does almost perfectly. It fully respects everything offered to provide the player with the best possible experience. Repentance It will be available on Xbox Series, Xbox One and PC on November 15. Remember that thanks to the Xbox Game Pass, it will be available from launch day for all subscribers to the service.. As always, if you want to learn more about scans like these, be sure to stop by your home here in the Xbox Zone.

Repentance

19,99$

Repentance

Pro.

  • Outstanding artistic section
  • Impressive setting and historical context
  • Decision system worthy of the best RPGs
  • Impeccable and immersive soundtrack and sound effects



Student. Lover of video games, motor sports, pop-rock and Brandon Sanderson. Fan of Star Wars, strategy games and any monster.


Leave a Comment