Analysis of Reus 2: The art of being God

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Analysis of Reus 2: The art of being God

analysis, art, God, pc, Reus, Reus 2

He Reus original, released in 2013, was an acclaimed god simulator combined with roguelike elements. After more than a decade, Abbey Games restarted the saga with Reus 2. This sequel is striking from the start, with its vibrant art design, fun yet accessible gameplay, and number of unlocks available.

After several hours of play and many other games, I will tell you my experience and my opinion on the game, which I have already told you is positive, although with some buts.

Reus 2 gameplay

In Reus 2, we assume the role of creators of the universemanaging the formation of planets, each representing a new game. In each “we ‘use’ certain giants as ‘vassals’, who are responsible for carrying out terraforming to our will. We start with forest, ocean and stone giants, but as we progress and level up we can unlock other types. Each brings something different, like food, gold, science and more.

Finally, The Giants are the key to the game. These beings not only create biomes, but also place plants, animals and minerals essential for development and colony growth. At first we only have access to a few items of each type, but we can unlock more as we progress through the game and complete the rulebook objectives. There is a wide variety of unlocks.

A remarkable feature of Reus 2 It’s the progression through the ages. The first games we can only play in one era, but little by little we will unlock up to three in total. This significantly increases playtime in each game and provides more opportunities to expand and optimize planets, which is crucial for achieving more advanced goals. Each game can take place between one and three eras, always depending on our level. To say that there are variations of eras, from the era of calm, where there are precisely no variations, to the Black Death or the Iron Age.

To progress faster, The colonies will offer technological advances and everyone will bring something different to the settlement. For example, livestock farming increases food while mining yields more gold. Apart from that, there are the objectives that I mentioned previously, which have different levels of difficulty, there are some which are quite complicated and sometimes you will have to choose which to do and which not to do.

Audiovisual section

The world, never better said, of the game, is presented as a complete planet and is entirely at our disposal, initially as a desert of ashes. While we terraform, We see very beautiful biomes like savannah, jungle, desert and many others. The graphics themselves look very nice. and if we zoom in, we can see quite a bit of detail about each villager and each settlement and biome in general. The music is relaxing and fits the art of the game very well. There are no voices, which is good, but the downside is the lack of translation, the game is entirely in English.

In short, Reus 2 is…

Reus 2 It’s a good divine simulation roguelike offering fun gameplay with a charming art style. The hours pass, you lose track of time through your own planetary creations. While it might be nice to have more Giants, those available are quite varied and seeing them roam the background of our worlds is almost like seeing gods. It’s a beautiful and fun game, you couldn’t ask for more. Well yes, a Spanish translation.

If you like city management games, roguelikes or god simulators, Reus 2 It is an essential experience. Without a doubt, a game to take into account.

Reus 2

Reus 2

Pro.

  • Very addictive
  • Giants
  • The different eras



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