Analysis of Tales of Symphony Remastered

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Analysis of Tales of Symphony Remastered

analysis, Remastered, Symphony, Tales

There are games worth revisiting from time to time. They even deserve to be remastered or given a good remake. And important dates are usually a good time for them. And that’s exactly what Bandai Namco did with Tales of Symphonia Remastered. Taking advantage of its twentieth anniversary (although it arrived in Europe in 2004), the company delighted us with the remastered version of the Gamecube title.

The game, which is available on Xbox One, Nintendo Switch and PS4, does not have its own version for next-gen consoles, although it can be played on Xbox Series X | S thanks to the backwards compatibility system. This is perhaps one of the first drawbacks that we can find in the title which, as we will continue, are not uncommon. Especially in its technical section, which receives the good news, even losing some points compared to the original.

For those of you who don’t know, in Tales of Symphonia Remastered we follow in the footsteps of Lloyd, a young swordsman who wants to follow and protect his childhood friend Colette, on his way to becoming the chosen one who will regenerate the world. On their journey they will face the Desians and more than one mystery as they travel through a unique world and recruit various allies.

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