The Mobius machine It’s the new game Madruga worksa small Spanish studio which offers us a proposal for 2D platforms and action set on an exotic alien planet. With a combat system and smooth movementvery well-defined 3D graphics and great freedom in exploring scenarios, this game invites us to live a classic experience that is quite attractive although not very innovative.
The Madruga Works studio wanted to step out of its comfort zone and take on the challenge of presenting them with something new. Remember that his previous titles were city builders and they both turned out to be very polite The dawn of man as Planetary base. They now dare to take the step towards classic 2D platforms with completely correct results. Of course, we think this is far from the strongest proposals of its kind like Hollow Knight (of which he drinks a lot) or the recent and spectacular Prince of Persia: The Lost Crown.
The Mobius Machine: an extraordinary classic adventure
In The Mobius machine, We will put ourselves in the shoes of an explorer who arrives in an unknown worldwhere you will face all kinds of threats, from wild creatures to hostile machines, while uncovering the secrets of this fascinating planet.
The game offers us a open world with interconnected scenarios where we can choose our own path and explore at our own pace, without interruption or loading time. In addition, we can improve our equipment to access new areas and increase our mobility, as well the component metroidvania is more than present. We can climb, run, dive and fly through the air to explore scenarios and adapt to each situation, but these skills come in the form of improvements that we will discover very little by little. Unfortunately, as you can imagine, it’s nothing we haven’t already seen a thousand times in other titles, so The Mobius machine sin a lot lack of originality.
Very neat and satisfying combat
The fight in The Mobius machine This is resolved by shooting and the truth is that it is quite satisfactory. The title suggests Dynamic and exciting continuous confrontations against a wide range of enemies, which include everything from local wildlife to abandoned machines or infected colonists. Our astronaut uses a rifle to which we can add two types of shots at the same time which we can choose from a varied arsenal. At first this arsenal will be empty but We can expand and improve it with the plans we find during our adventure.
The game will make us feel the adrenaline of action with some smooth and fun combat. The truth is that, without being crazy, we really liked its control system that will allow us to run, jump and shoot in any direction using the stick RIGHT. It turned out for us very precise and comfortable and this is one of the highlights that will keep us addicted to the game for hours.
Good mechanics but very well known
The difficulty is present to a degree already common in this type of game. With a very adequate and accessible learning curve The game becomes quite complicated as we progress. and discover new areas and enemies. This may be frustrating or difficult for some players, especially in the boss fights or in the most complicated areas. By killing enemies we will obtain two types of objects essential to advance in the game: scrap metal and energy. Scrap is the currency of everything in the game economy, such as purchase upgrades and create plans. If you are killed you lose the scrap metal you were carrying and you will have to return to the place of your death to collect it.
Energy works in exactly the same way as in Hollow Knight. We will have our vitality bar and our energy bar. This it will allow us to find a little life again give it up but it can also be used to achieve more powerful shots with our rifle. It will have to be managed very well if we want to achieve our objectives safely. It’s a mechanism that works very well but once again we notice that there has been no innovation of any kind. The study did not risk and simply adopted a mechanic that was already known for its good functioning in previous titles.
Very careful artistic design
The Mobius machine It doesn’t stand out too much for its sound part, which seems very concise, without making a show of the special effects or the music, very ambient and discreet. However, where it excels is in its graphics section, which combines the 2D style with 3D effects that give depth and appeal to the alien world. The game immerses us in an immersive and captivating atmosphere since surprises with very well defined and pleasing to the eye designswith varied and detailed scenarios, ranging from abandoned installations to dangerous landscapes on the surface and in the depths of the planet.
As for the enemies, the design is also quite neat and detailed but they are not spectacular. Some of them have the ability to spawn other enemies in turn, but one thing that seemed like a cheap cure to us is that many simply change the color pattern and certain attacks. Taking this into account, the final number could easily go up to 80.
The Mobius Machine: a correct and attractive game
The Mobius machine It stands out for its graphics, its satisfying combat system and its freedom of exploration, giving us a classic experience with a air apparently renewed and resulting. We could highlight above all the setting and design of the alien world, the detail of the settings and the freedom of exploration and the absence of cuts and loading times, which allow us to enjoy the game at our own pace and in our own way .
However, there is a missing story or narrative that motivates us to keep moving forward in the game and explain to us the mysteries of the alien world. Likewise, the repetition of certain elements, such as enemies, weapons or mechanics, can make the game monotonous or predictable.
The Mobius machine It’s a good game, nothing wonderfulso you could say that Madruga Works has overcome (not very successfully) its personal challenge by offering something different from what you are used to.
The Mobius machine
Pro.
- Atmosphere and details of the scenarios
- Metroidvania-style freedom of exploration
- Very satisfactory control
Contra.
- Lack of story and narration
- Not original in any way
- High difficulty repeatedly
Gamer since the 80s. Lover of animals and good cinema. Graduate in advertising and public relations. Sometimes I appear in films from behind.
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