Analysis of Thymesia, a very dark Soulslike

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Analysis of Thymesia, a very dark Soulslike

analysis, Dark, Soulslike, Thymesia

thymesia it’s him new soulslike action RPG developed by a Taiwanese studio OverBorder Studio and published by Team 17. The game is definitely inspired by transmitted by bloodboth for the scenery and for the enemies, but more on that later. The story takes place in a kingdom, once prosperous, eaten away by the plaguea disease that transforms all living beings in unimaginable ways.

We put ourselves in the place of Corvus, a mysterious character who has lost his memory. While he recovers his memories, we will find out what happened to the kingdom and where the disease came from.

Emphasize that the version of the game with which the analysis was carried out is far from definitive, so there are things that may vary at launch.

Thymesia Gameplay

I’ll start with a critical point in this type of game, the gameplay. In the case of Thymesia, the control seems a little strange at firstyou expect the character to move a little faster by default, although this is complemented by the fact that we can sprint by pressing the right stick.

There’s also something that I don’t know if it’s intentional and that’s that while our character is performing an animation we won’t be able to do anything elsefor example, if you attack and want to dodge, you have to wait for the character to complete the attack animation, which makes the character clumsy.

The fight also starts to be something simple but complicated at the same time, a good thing considering it’s a Soulslike. At the beginning we have few combos and weapons but as we advance in the game we will acquire very interesting improvements and skills, as well as more or less practical weapons depending on the situation. The attacks are fast and we can also dodge quite quickly, the fight in general seems quite dynamic.

thymesia

The question of weapons is something curious since Corvus uses the plague itself as a weapon.. He materializes the disease in the form of different weapons. We have a sword that will be our basic weapon. We have also You’re waking up which helps us move on to a defensive pose and parry to enemies.

Something that doesn’t fit the theme of the parades at all, it’s not very clear when to press the button and there are times when you assume you did it right but it turns out you didn’t. This is something that happens more than I would like. It gives the impression that it’s not too polite, there are times you do it right and it catches you and other times it doesn’t.

The plague and the enemies

Now let’s move on to the arsenal of the plague, which is not nothing. Corvus is able to use a claw to absorb vitality from enemies.. The enemies have two life bars, the normal one, which appears white and the other green, which we will only effectively lower with the claw and the weapons of the plague. If we lower the vitality of an enemy but do not empty his plague bar, he will regenerate vitality up to the limit that we leave him from the plague. The latter is something that happens even with bosses.

The other plague weapons are those possessed by the enemies themselves, which we can steal from them also by means of the claw. Once we have done this we will have the possibility of using them without having to steal them again, we can also improve them as if they were normal weapons.

We will be able to raise weapons, acquire upgrades, heal ourselves and raise the level of characters through sieges scattered throughout the game. Emphasize that if we sit down, most enemies will respawn.

The division of Thymesia in memory

thymesia is divided into separate areasone of them is basically the hunter’s dream transmitted by blood. Here it receives the name of the hill of the philosopher, where we will not find enemies but a little girl who seems to guide us in our adventure. We can also level up in the area in addition to choosing which area to go to.

Each area is no more and no less than an incomplete memory of Corvus.. In each area we will collect information that will gradually remind us of the different events that we experience in each raid.

The areas are rather small although they are very well designed. We have doors that open on the other side, slightly hidden paths and optional rooms. Once we reach the end of the place we will fight a boss so be prepared.

Once we have completed the area, we return to the philosopher’s house and two options will open, we can choose the one we want at any time. We can move on to the next area or do the side quests for the area we just completed. In each secondary mission we return to the previous area although with several modificationsthe roads that were closed before are now open, the walls, the enemies, everything changes, yes, it’s just as short.

When we complete the 3 or 4 side missionswhere again the objectives are based on the collection of information to find memories, we continue to unlock a last mission in the area, the fight against a super bossalready a bit more complicated.

thymesia

The graphics and sound section

This is where the influence of transmitted by bloodThroughout the game we can see dark, sometimes Victorian settings although a little dirtier due to the theme of the plague itself. Graphically there is nothing extraordinary although the whole with the artistic direction leaves good finishes, a bit empty at times. The lighting is very well managed, for example, Corvus always has a small lantern with a blue light on which provides the perfect touch.

As for the soundtrack has some pretty catchy themesthey stick easily in the head they don’t always fit perfectly depending on the situation.

The duration of the game

As for the duration, thymesia This is one of those games where it’s entirely up to your ability.. If you manage to master the mechanics and get to grips with the controls it won’t take too long to complete, in my case the game lasted around 9-10 hours, although it could perfectly be more if you go for everything which is secondary.

PC socket

In this case, I was able to play the desktop version. The performance was not bad although it had sometimes I had a weird FPS drop And it is not precisely for lack of power. Regarding graphics options withWe have quite a few things we can tweak like textures, shadows, post-processing, effects, and resolution scaling.. As we see from the scan screenshots, the game fully supports ultra-wide resolutions.

Also specify that the version I was able to play is not the final versionprecisely the game was delayed to finish sketching some things.

thymesia

Thymesia Final Opinion

thymesia is a good gamethere is no doubt, although it has some things to improve, such as the theme of the parries that aren’t as polite as they should be or that we cannot cancel the animations of our character to do another action. Still, the studio promised to improve these themes with a patch. Him too cards recycled in side missionsalthough they are modifications of the main ones, they are still the same but in a different way.

Other than that, everything else is perfect. ANDThe pace of combat is fast, the level design and art is very curious, and the story itself is very interesting., in addition to the progression which is very varied. It’s certainly a good game albeit with a little room for improvement.

Don’t forget you have this and many more analyzes here.

thymesia

thymesia

Pro.

  • Levels are well designed
  • Fights are fast
  • The claw system is very interesting

Contra.

  • Parry can be improved
  • Maps can be made repetitive
  • We can’t do anything while our character is attacking



I do things… It’s the neighbor who chooses the meme and it’s the meme who wants the neighbors to be the meme


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