Declaredare one of the big releases that Xbox has up its sleeve. The next release of the legendary Obsidian continues to show some details about its world and gameplay. On this occasion, the studio gave some details about its decision-making system and how these will affect the player. We already know that the game It will have multiple endings and will follow in the footsteps of the successful RPGs released by the studio.
In a recent interview conducted for Game Informer, the game’s director, Carrie Patel, explained how the player will have to approach decision-making. In the words of the creator, Players will constantly have to make decisions throughout the adventure. These decisions will have an impact throughout the adventure. This means that we will make decisions that will have immediate effects, while others will take time to appear.
Furthermore, the impact of these decisions can vary greatly. Some decisions will be decisive for one or two characters, while others will affect entire colonies. Decisions have a cumulative effect on the story
As expected, in addition to these small decisions, Declared When the time comes, we will be faced with some important decisions. These will have a definitive impact on the final line of our adventure. In itself, Everything seems to be going according to plan for Obsidian, from whom excellence is always expected. However, the game still does not have a clear release date, although it is expected to arrive at the end of this year. From there, we will be very attentive to any news.
Psychologist who enjoys cooperative games, RPGs, and shooting anything that moves.