Bethesda turned to Phil Spencer for help after Fallout 76’s rough start

oriXone

Bethesda turned to Phil Spencer for help after Fallout 76’s rough start

76s, Bethesda, Fallout, Phil, rough, Spencer, start, turned

Now that the relationship between Microsoft and Bethesda is an established fact, details of how this powerful alliance was forged are beginning to emerge. I stress that I still can’t remember a deal as important as this in many years. It’s a huge purchase that involves a lot of stuff in terms of business and gaming in general.

The point is, Bethesda has been a good partner for Redmond for years, so it’s no surprise that they’ve taken the deal beyond the economics. From Morrowind to Oblivion, the story of the two companies working together is now the story of video games.

Bethesda, Todd Howard, Fallout 76 and Xbox

However, the story we bring today tells how, after the Fallout 76 launch issues, Todd Howard llamó a Phil Spencer to find out what to do with intellectual property.

When this game came out, the litany of issues we had… we let down a lot of people, and there was very little that we honestly didn’t miss. And one of the people I called was Phil, and I said, “There are so many things we are dealing with … what advice do you have?”

The manager’s response was not begging, direct and sincere with his old friend. Spencer put Howard in touch with the folks at Xbox so that together they could try to fix the game’s issues.

This put me in touch with people at Xbox who were able to watch all the games on their system to determine what was important and what wasn’t, they compared them to other games that had been successful along the way. term. And that kind of advice has really … really helped us, and now that Fallout 76 is one of the most played games on Xbox, we’re incredibly lucky to be here.

Anyone who plays Fallout 76 today will agree with me that the game has taken a huge turn. In fact, it is very popular today.

Leave a Comment