We had to wait years to finally be able to enjoy one of the games I’ve been waiting for the most since its announcement, Biomutant. From the first moment I saw that this new IP had a lot of potential and high expectations to be able to like it and the reality is that the work done by Experiment 101 I have found it to be one of the funniest, original, and funniest personality games of the past few years.
Development has been long and it sometimes seemed like it wouldn’t be finished, but when you find out that a game of these dimensions has been developed by a team of 20 people then you do the bestial effort and the work behind Biomutant. In a review, it’s hard to explain every detail of everything that a game of these features offers, but we can sum it up as it’s a beautiful, fun, and satisfying experience from the first few minutes we get to the points. orders.
Technical section
The first thing I want to point out is that I played this game in a Xbox Series X. Biomutant doesn’t have a specific version for next-gen consoles at this time, so the version we’ll be running on Xbox Series X will be the Xbox One running backwards compatible. This won’t be a problem anytime, the Xbox Series X once again shows that this is a next-gen console in all caps and currently brings us on consoles the best version of Biomutant you can play, running in native 4K and 60 frames per second. Beyond the resolution, having 60 frames per second for this game was essential for me, it is a game in which the Schedule in combat this is essential, so the fluidity offered by this rate of frames per second is absolutely inalienable.
Biomutant combines interior and more closed spaces with immense landscapes of open world. It’s not as huge a game on your map as Fallout can be, but it’s a massive size and, as we say, combines interior areas with other open areas, resulting in diversity to its natural environments which sometimes exude an impressive beauty.
The fact that I haven’t stopped being a backward-compatible game yet means that some textures in the game or viewing distance aren’t as crisp as I would like, but these are minimal things and what at no time do they stain the finish. of the game or its impressive visual appearance. Biomutant is a very beautiful game, it shows how nature has regained its place in what were once cities and an advanced world, a truly unique artistic conception that until now has not been portrayed as beautifully as the game. From experience 101. Visually it’s not a perfect game, in fact, if you get very picky you can find things a little more decaffeinated visually, but if you add everything that it offers, in particular its artistic design, color scheme and lighting system, no doubt you can see for yourself that the game is very good visually and you will not stop taking screenshots every few minutes .
Gameplay
When I saw the first trailer for Biomutant, I thought the end game wouldn’t be as varied as this memory I kept, but the reality exceeded my expectations. We have a game that very successfully mixes up a number of playable variations that make it unique. Keep in mind that Biomutant is an open world RPG, this means that although its combat system is very similar to a hack and slash Like Devil May Cry, the game itself is defined as a role-playing game in which we have to move forward and gain experience to level up and thus define our character.
Our in-game character can be defined however we want, from class and appearance to race and colors. We have an editor that is more than sufficient to be able to define our character as we wish, so in the area of customization the game is sufficient and offers us enough possibilities from the first bars. To this we can add the creation of weapons, the customization of our character’s clothes and other possibilities as accessories.
A few lines before I talked about his similarities to Devil May Cry, although Biomutant doesn’t try to be exactly Dante, though it’s true that sometimes the fight will remind us of the Capcom game. Here we will improve our art of Wung-Fu (close combat) combined with firearms, (shooting) and in our turn we will have our mutant powers which will apply devastating effects on enemies. In Biomutant, when it comes to fighting, we have a lot to do, so much so that at first it can even overwhelm, the fight is simple at first, but diving into it is more complex than it seems in the early stages of the game and we will. must go little by little until we can master all that it offers us.
The freedom that the game offers, its beauty, and the enormous possibilities we have when it comes to combat, travel the world and complete missions makes time pass inside Biomutant. One of the little issues I have found with the game is that sometimes the fight against a large number of enemies gets a little crazy, sometimes it is difficult to distinguish where you are hitting and where the hits are coming from, that is. is why this is extremely important to learn how to move and dodge in order to gain those extra fractions of a second to be able to counterattack, something similar to what we saw in the Batman saga of Rocksteady. Enemies that we will have of all types and sizes, I recommend that you prepare for anything, some bosses are really difficult and complicated to kill them.
The combat varies a lot between common enemies and bosses, the former will be much more mapped battles and the latter will be battles more similar to what we can see, (saving the distances) in games like Dark Souls. The system of combining guns, mutant powers, and melee combat is really fun. We can throw a toxic cloud against our enemies and take advantage of these moments to push them mercilessly, for example, it will not only help us to crush buttons, as I said above it is very important to control them. time and the energy bar, if we run out of strength we will be vulnerable, the same thing that happens in games like the aforementioned Dark Souls. In this sense, I really liked having to remember when I was fighting the FromSoftware game and in others the Capcom game, (Devil May Cry), something that speaks very well of the possibilities that this title offers us.
For those of you who like dubbed games, I have to tell you that Biomutant is fully translated and with voices in Spanish. But here I have to make a point, the game only has one voice, that of the narrator of the game, throughout the game he will act as a translator and tell the events that happen, but you will not see not the dubbed voices of other characters in the game or our protagonist, something that in my opinion takes away a bit of immersion in the game, although I appreciate the work done to bring us the localized game.
Duration
We can finish Biomutant in about 20 hours, but it will be without doing 100% of what it offers us. The development team has already explained that in order to be able to see all that the game offers, it will be necessary to exceed 60 hours of play. The game offers a constant evolution and by going through each point of the map, the achievement of all the main missions and secondary will keep us in front of the screen for a good number of hours, in addition the game offers replayability. As always, it will all depend on your level of completeness, if you skip the sequences and go for the “hard” main missions you might even complete it first, but in a normal game doing a bit of everything would be its duration.
To be the first foray into the study with a set of these characteristics, we are faced with a lasting product, which offers many possibilities, which is fun and whose duration in the end is in accordance with the size of its map, its missions. alternatives and its exploration, This last point will be the one in which we will spend more hours, going through its post-apocalyptic environments.
conclusion
Biomutant fully respects everything he promised us after his presentation, we have a game with all the possibilities that other great creators of role-playing games could offer us, but with the difference that this game was born from a study more sober composed only of 20 people. The fact that it was made by 20 people doesn’t make me more sympathetic to the game, it just serves to emphasize that if you have a good idea and manage to capture it the same way as Experience 101 l In fact, you will surely be able to deliver a remarkable game just like Biomutant.
In some things you can see that the game is a double A and not a triple A, but it would all be more at the production level and other features that can give you a bigger development budget. This supplement could serve to give us a second part (which I hope will be done) that is much more productive in terms of production, but the reality is that aside from the extras, Biomutant complies in all sections and in everything that ‘he is doing in a remarkable way.
We thank THQ Nordic for the material offered to be able to perform this analysis.