There is no single simple truth in what one will see. This is the inspiration behind it Medium – A psychological horror game built around a basic staple: how your perspective changes your perspective.
Our individual game, from Observer in order Layers of Fear in order Blair Witch, it has a middle ground that creates its own creative and technological – and in-house – design Medium we focus on this. When you change your mind, you discover new truths that are very different from what you initially thought.
To bring this creative genius to life, we have placed actors in the role of Marianne, a visionary defender, living and interacting with the world: ours and the world of ours.
His ideas lead him to an abandoned hotel in Krakow, a terrible disaster site many years ago, hiding a mystery that only the average person can solve. By reaching these two worlds, players will have a broader perspective and find that there is no single simple truth.
Players who focus on both countries score points by Akira Yamaoka, of Silence the Drum fame, together with Bloober Team & # 39; s Arkadiusz Reikowski, working on tandem to create a truly unique atmosphere around the globe.
Undoubtedly, Medium is our largest and most ambitious project to date, and is one we Bloober team have wanted to build for a while. Being able to work with the latest hardware in the form of the Xbox Series X – with 4K resolution, ray tracing technology and SSD with a single, cinematic feature without loading screens – has finally enabled us to do this concept fairly
We also found a few other claims over the coming months that show why the game is so complete on the Xbox Series X that we can no longer talk about it. So please stay tuned for more details on this.