This month, it was the turn of the controversy for Dragon’s Dogma 2, the excellent sequel from Capcom, which irritated the community for having taken “one more step” on the issue of microtransactions, by proposing elements that should be part of the game like rapid travel or other more bloody and possibly disturbing ones, such as the possibility of starting a new game or creating another character in addition to the main character.
For this reason, it is precisely Cyberpunk 2077 that has returned to the forefront, not only for its redemption based on free updates with content included, but also for being a perfect example contrary to this policy. However, CD Projekt’s own comments were not made publicly, but rather privately and, more importantly, to their investors, stating that they have not included micropayments in their single-player games and will not do so neither in the future.
CD Projekt is clear
The story of the Polish developer He has something transgressive, since he owns GOGthe only store that sells games without any sort of DRM protection, this type of reaction was to be expected:
We do not see any room for microtransactions in the case of single-player games, but we do not exclude using this solution in the future for multiplayer type projects.
Of course, this attitude should be celebrated, because it seems that with the excessive production costs of modern video games, the need to generate as much money as possible to recover the investment, makes micropayments the first resource used. Even if after the controversy with the launch of Cyberpunk 2077, the developer must take several steps to regain its prestige