Cliff Bleszinski leaves no one indifferent when he talks about the Gears Of War saga. His father, whenever he has the opportunity, gives his opinion and talks about what he would like to see in the seriesnow in the hands of The Coalition and Microsoft.
The designer offers an innovative approach that alternates between the epic confrontation with the Locusts on Emergence Day and the more vulnerable prospect of an unarmed child. This proposal promises to immerse players in an exciting and suspenseful experience.
A new, scarier Gears
I am a firm believer in the cycle of fear then empowerment. Imagine a game set on Emergence Day, where you face chaos and locusts, but also explore the story of an unarmed boy amidst the devastation.
Since its creation in 2006, we have witnessed constant evolution which includes game modes such as horde, intense multiplayer confrontations, co-op up to four players, the inclusion of robots, an ever-expanding narrative and much more.
We don’t know where the new opus will turn, but we saw how The Coalition took advantage of it with its last game and we can expect much more, who knows, maybe with more “terror” in its plot .