It is not just images that configure what war is. In Company of heroes 3 the sound of tanks and cannons, the crunch of infantry fire and a soundtrack that accompanies each moment of bitter triumph or defeat also transports you. Take a look at our latest video of the development diary to see how the team at Relic Entertainment explores the sounds of war and the audio that helped create the largest RTS of WWII till date.
“From the beginning, we’ve followed a sound design philosophy that has tried to improve gameplay and the experience for players. While maintaining the awesome, epic, and cinematic blend that players expect from a video game set during the Second World War.”says the audio designer Sam Griffin.
A powerful voice
Former fans of A company of heroes appreciate the work that has been done in the dubbing of the individual units. hiring more than 70 voice actorsRelic has invested considerable resources to ensure that each character tells an authentic and compelling story, especially the characters that represent the Berber Jewish population of North Africa.
“Thanks to our new sound effects design, virtually every system has been overhauled and tweaked, from weapons to vehicles, moments of mass destruction, impacts, ricochets and soldier footsteps”says Griffin.
The ultimate WWII RTS experience
A company of heroes 3 is the ultimate game of action, tactics and strategy. Take command in the heat of battle in real time, then command as a general the entire campaign where every decision counts. Overwhelm your opponents with new and familiar international factions, units and battalions. Land, Air and Naval Forces Command and build supply lines to crush enemy advances on the dynamic new campaign map – no two games are the same!
For more information, visit companyofheroes.com. Add it now to your wishlist on Steam. You can also join the development program of company of heroes 3 to access future releases, view design docs, chat with developers, view sample art, and more.
I’ve traveled to worlds you’d never believe, ended up with enemies that elude all mysticism. I felt my pulse quicken with each battle, and the sigh of someone who knows they will have to get back up. There’s always a villain waiting and an adventure just around the corner.