The creator of It Takes Two would rather be shot in the knee than incorporate NFTs into his games.
Josef Fares, the founder of Hazelight Studios and creator of It Takes Two, is very critical of NFTs in games. He said he would rather be “shot in the knee” than include non-defensible tokens in his future titles.
In an interview with the Washington Post Fares said that he might be mistaken for “stupid” for believing that gaming is first an art form and then a business venture.
“Any decision you make in a game that involves tweaking the design to get the player to pay money or do something that will make them pay money is wrong, if you ask me “, Fares explained. “If you asked a great company CEO, he’d say I’m stupid because companies are about making money. But I would still say no. For me, gaming is an art. “
He goes on to say that he doesn’t support live service projects because the industry is constantly grappling with the problem of too many unfinished games.
“Live service? We will never have that. People can work with it, and I’m not saying that replayability is bad for every game, ”he said. “I’m just saying that [für] the games we make – story based games, most single player games – the focus on replayability shouldn’t be there because it’s not about that. We already have the problem that people don’t even finish games with single player experience, so why focus on replayability? “
Even so, NFTs and live service games are grabbing the attention of more and more large companies in the industry, including Ubisoft, EA, Konami, SEGA, and Square Enix. Josef Fares remains optimistic and is convinced that the industry is “moving towards a better future because it is getting more mature every year”.