Since the widespread adoption of World Wireless Firepower in the nineties, it has become the ultimate victim of the genre that has been baptized as an MMO (multiplayer online) transforming the concept of the game as a product with continued support. It's easy to confuse the name and use it for multiplayer games that support multiple players at the same time. If we are strong, MMO can only work for games that take that meganic as the primary and exclusive core of the game.
MMOs give players a great world to explore without rules, the ability to create cohesiveness, explore and, ultimately, play as you want without limits, within the world proposed by the game. We have had many recent cases in the District of Decay 2, Sea of Thieves or Fallout 76.
Dean Hall and Brian Hick, the key pillars in DayZ's design, are working together on a new survival game
As we can read inside PCGamer, Dean Hall, the founder of the original DayZ mod, and Brian Hicks, a former manager of the standalone version of the game, reunited to launch a new project. That evidence is found in a social media message sent by Dean Hall announcing that Hick had joined Rocketwerkz as a major producer in the unsolicited survival game so far.
After DayZ's huge and unexpected success, Dean Hall worked on the independent version of Bohemia Interactive before announcing his 2014 resignation. Upon his release, Hall decided to live out his vision for the video game industry and founded Rocketwerkz.
According to him, Brian Hick left Bohemia Interactive in 2018, just before the release of DayZ version 1.0 after several years of development at Early Access. In a tweet, Brian Hick also confirmed that he would move to New Zealand, where Rodetwerkz's offices are located, confirming Hall's remarks.
Both creators are extremely talented who understand that they have not used the development of DayZ in all the issues and changes of direction presented by game development. Now we all hope they can really take away that crucified thorn and bring us a fun game. We'll see what happens, we stay awake.