As we enter
the new generation of console gaming with the Xbox Series X, has introduced several technologies
progress on all Hardware and software that will capture your game experience
reaching the next level. We've created a guide below to get acquainted with us
are some of the new words we add to describe technology and performance
for the Xbox Series X.
Auto Low
Latency mode (ALLM)
– As part of a commitment to account for the next generation of console
sports, the Xbox Series X supports powerful Auto Low Latency (AllM) mode
to show off. AllM automatically enables your lowest display mode when
he starts playing. This functionality is available on Xbox One consoles today
go back
Consistency – At
For the Xbox, we've made a promise of consistency: you can expect thousands of your favorite games everywhere
four generations of gaming, your Xbox One gaming accessories, your Xbox gaming
heritage, and industry-leading services like the Xbox Game Pass to work with
Xbox Series X. Compatible background games will benefit in strength and performance
of the Xbox Series X, leading to installation of steadier frames, faster loading times, improved
repair and visual reliance. Fans and creators of the game can feel confident
they will be able to play and build the best version of their games on the Xbox
Series X.
DirectML – Xbox Series X is supportive
Machine learning for games via DirectML, which is part of DirectX. DirectML
leverges performance that has never been seen before in Hardware functionality in the console, taking advantage of it more
24 TFLOPS for 16-bit float operations and over 97 TOPS ($ trillion jobs)
second) of the 4-bit operating system on the Xbox Series X. Machine Study can
develop many areas, such as making NPCs more intelligent, to provide
images such as very good health, and greatly improve the quality of the visual.
DirectStorage
– DirectStorage is
the whole new I / O system is designed specifically for games to be fully functional
SSD functionality and desktop decompression. It is one of the elements
which includes the Xbox Velocity Archite. Today's games make property
streaming in the background to continuously load the following parts of the world
while playing, and DirectStorage can reduce the CPU over these I / O
working from too many corals to taking just a small part of one thing;
thus releasing the maximum CPU power of the game to use in such environments
better physics or more NPCs at the scene. This is a new member of DirectX
The family is introduced with the Xbox Series X and we plan to bring it
Windows and.
Power
Latency Input (DLI)
-One new thing we are doing to reduce the latency of the Xbox Series X is Dynamic
Latency Input (DLI). With DLI, developers can better synchronize i
the player's input into the game's simulation and provide a loop, even more
reducing latency input while playing the game.
GPU work
Creation – Xbox
Series X adds support for hardware, firmware and shader for GPU work
a creation that provides powerful GPU capabilities to handle well
new upload without CPU help. This provides more flexibility as well
working for developers to present their graphic ideas.
Hardware Accelerated
DirectX Raytracing (DXR) – From improved lighting, shadows and reflections and more
acoustics and facts about spatial noise, raytracing enables developers to create
physically fit landscapes. For the first time in the game console,
The Xbox Series X features high performance support, hardware accelerated
raytracing. The Xbox Series X uses the latest GPU built-in GPU processor
new from partners at AMD and built in the same partnership
the team that created DirectX Raytracing. Developers will be able to deliver
to see the best visual effects that are most focused using the same techniques
PC and beyond.
Reduce Hardware – Hardware Delivery a
a dedicated hardware component is introduced with the Xbox Series X to allow games to
use as little space as possible on the SSD while removing the entire CPU
overdose is often associated with reduced work time. Reduces
software override decompression when running full SSD operation from
more than three CPU cores to zero – thus releasing the maximum CPU power
a game to use in areas such as better gameplay and improved framerates.
Hardware decompression is one of the components of the Xbox Velocity
Properties.
Clever
Delivery – For Microsoft
to a professional developer to reduce the size of the game's installation. Clever
Delivery enables developers to install only the pieces of game you need,
thereby reducing the amount of content that needs to be installed or
downloaded to SSD.
Latency – Latency refers to responsiveness
of console and controller, including the time it takes for your input to be
it is registered by your console and displayed on your screen. Reduced latency
it leads to many experiences that are intertwined. The Xbox Series X will be ours
An ever-responsive icon with ultra-low advanced latencies
technology that reduces latency in all stages of the gaming pipe so that
you instantly see the impact of your actions on the screen.
Mesh Shading – Mesh shading will allow
engineers to greatly improve the performance and image quality there
delivering a large number of complex objects to the scene. For example,
mesh shaders can enable the player to find asteroid belts and fields of
flowers in more detail for the day without seeing the loss of performance.
Native
The decision – Native
The fix is an upgrade to the Xbox Series X compatibility for the selected Xbox
One game that allows them to provide native 4K even if they are not
originally designed for 4K.
Done
For Xbox Series X – Games built using the Xbox Series X kit and built into it
use the unique capabilities of the Xbox Series X. This is a new addition
titles created by descent using the development environment of the Xbox Series X
like previously released titles that were specifically rebuilt for the Xbox
Series X. They will show unparalleled moments of responsibility, observation, responsiveness
and framerates up to 120 fps.
Similarity
Cold reconstruction
– Parallel Cooling Architecture is the name of the design of the new system used
cooling the Xbox Series X. Creating a four-speed console i
considering the power of the Xbox One X in a quiet and efficient way – something
that is very important for all the added strength of our next generation
console – resulting in its unique vertical shape.
Project
Acoustics – Added over
ten years of Microsoft research, Project Acoustics
models are precisely sound in true streaming combined with real games,
employed with many AAA experiences today. It differs from mimicking the effects of waves
such as pumping to a complex monitor without pressing the CPU, allows a
so many immersive and healthy experiences like life. Plug support for both
the Unity and Unreal game engines enable the sound designer aloud
Controls for virtual reality. Developers will be able to easily scale up the Project
Acoustics with the Xbox Series X with the introduction of a new custom sound
hardware block.
Quickly
Start at the bottom – New
a feature powered by technology and the new Xbox Velocity
Art on the Xbox Series X, Quick Resume enables players to participate
switch between multiple topics and start immediately from where you left off
closed.
RDNA 2 – Customized processor at
The Xbox Series X is introducing RDNA 2, the latest graphics for the next generation
creative art from partners at AMD. RDNA 2 provides the essentials
progress in performance and efficiency as well as next generation drawings
features such as raytracing speed and rate shading.
Seller
Feedback Broadcast (SFS) – Part of the Xbox Velocity Architecture, SFS is a feature of
The Xbox Series X Hardware that allows games to get into memory, has a penalty
granularity, only the hardware components are required for a GPU instance, as
he needs it. This enables the best memory usage possible, ie
It is important that all 4K texture consumes 8MB of memory. Because it is avoidable
load degradation recalled parts of the artifacts that never
required, is an effective multiplier of 2x or 3x (or higher) for all physical currency
SSD memory and performance.
SDR to
HDR conversion – No.
Xbox Series X, existing Xbox games, including the latest titles within ID @ Xbox
The program, which does not already have traditional HDR support will receive the following
treatment. The Xbox Series X is capable of developing HDR reconstruction
developing existing SDR games with no work from the developer and no effect on it
available CPU, GPU or memory resources.
Smart
Delivery – Smart
The delivery is a new technology introduced with Xbox Series X certification
always play the best type of games for your console, beyond
generations. All Xbox Game Studios titles made with Xbox Series X,
including "Halo Infinite" will support Smart delivery, providing excellent service
the available version of any bundle you choose to play on. For example, this
it means when you buy an Xbox One version of a supported theme
identify and submit the best version of your Xbox One, as always. If you
decide to jump to the next generation with the Xbox Series X, we'll know
to provide a fully customized Xbox Series X game no
additional costs when and when they are available. Smart delivery is available
for all Xbox developers.
Local
The sound – Local
The sound introduces a deep immersive sound that allows the player to become overhead
pinpoint objects in 3D play space. With full Dolby support
Atmos, DTS: X and Windows Sonic, Xbox Series X have standard audio equipment
processing audio processing from the CPU, dramatically improving the availability,
the quality and effectiveness of these immersion experiences.
TFLOPS
(Teraflops) – TFLOPS (or “teraflops”) are representative
Trillion Floating-point Operations Second and second way is green
performance of GPU statistics. While the Xbox Series X delivers 12 TFLOPS of
The 32-bit float performance, two times the Xbox One X, is a build
performance improvements brought by AMD & # 39; s RDNA 2 facilities and next
generation features such as Variable Rate Shading (VRS) and hardware
the acceleration of DirectX Raytracing means that the Xbox Series X will release smoothly
double the working graphics performance of the Xbox One X games.
Variable
Valuation (VRS) –
Variable Rate Switching increases GPU performance by
focusing on shader activity where it is most needed and reduces shader activity in areas
where it will not be visible. With less developer effort, VRS more
improves GPU performance which results in more stable and higher resolutions and
frame values without any significant loss in view quality.
Variable
Recovery rate (VRR) –
The Variable Refresh Rate is a new addition to HDMI 2.1 which enables
regeneration shows as soon as the console releases images, for that
eliminating tearing, increasing fluency, and reducing latency. We're here
working with industry leading TV producers to ensure display
the ecosystem is ready for the features we bring with the Xbox Series X.
Xbox Series X storage expansion card – Built together
with Seagate, this 1 TB customization solution expands storage capacity of
Xbox Series X with full speed and Xbox Velocity performance
Properties of previous Generation Xbox titles can
still played directly with USB 3.2 external drive. Anyway, to find out
all the benefits of Xbox Velocity Architecture and efficiency, Xbox
Series X, well-made games should be played from an internal SSD or Xbox Series
Storage Storage Expansion Card.
Xbox Velocity Build – The
Xbox Velocity Architecture is a new architecture for Xbox
Series X unveils new skills never before seen in console development.
It has four components: our custom NVMe SSD, dedicated hardware
decompression block, all new DirectStorage API, and Sample Response
Stream (SFS). This is a combination of custom hardware and in-depth software
integration allows developers to significantly improve asset distribution and
effectively increases memory. It will provide rich energy and a great deal of energy
living worlds unlike anything ever seen before. It also finishes successfully
load times, and makes travel systems faster: faster.
Xbox Wireless Protocol –
One of the first points of limiting latency is in inter-connection
your controller and your console. By delivering our existing bandwidth,
low-latency wireless protocol in the Xbox One family of devices in the Xbox Series
X, we can not only reduce latency in your gaming experience but also
make sure all your existing Xbox One gaming devices will be compatible
Xbox Series X.
Zen 2 – Customized processor at
The Xbox Series X is being introduced on AMD's latest Zen 2 CPU architecture. Zen 2 offers a
a significant improvement in CPU performance delivers over 4 times the
Xbox One X performance.
120 FPS – With the support of
up to 120 frames per second (FPS), the Xbox Series X allows developers to slow down
more traditional 60 FPS that fits more advanced and more accurate facts
Controls for immediate action.