Marvel’s Avengers has not yet managed to recoup the development costs since its release.
Marvel’s Avengers had a ton of problems starting. These related to both the technical condition of the game and the lack of endgame content in order to keep the players happy for a long time.
It was recently announced that the game has torn a big hole in the finances of publisher Square Enix and has still not recouped development costs.
The company’s loss for the group in the last quarter was seven billion yen, equivalent to about 67 million US dollars.
Yosuke Matsuda, President of Square Enix, said, “Marvel’s Avengers sales were lower than we expected and didn’t fully offset the amortization of the game’s development costs.”
“We did a lot of preparation before release and didn’t want to make the same mistakes as others. We intend to use the lessons we have learned from this experience in future game development efforts. “
How it will go on with Marvel’s Avengers remains unclear at first. The game itself is currently struggling with a low number of players, but new content such as new heroes or a version for the new consoles have been announced for the current and coming year. So you don’t seem to want to give up the game anytime soon and the will for improvement is still there.
Large games-as-a-service games are very expensive to develop for the publisher, but the long-term loyalty of the players should ensure that new content is delivered over a longer period of time on the one hand and on the other Side thus a steady flow of money takes place.
The problem that many games of this type had in recent years was that they came onto the market technically unfinished and with too little content, so that most customers could not be won over in the long term. Recent games like Electronic Arts’ Anthem, released in 2019, have shown how it can’t, but not everyone in the industry seems to have learned their lesson in time.