There is a lot to be said in April of this year, when – Cyberpunk 2077 and Resident Evil 3 weren't reunited – but not long before, exactly March 20, the date of the highly anticipated launch date. . After how well this fourth installer has gone to Id Software and how much fans have liked it, users are looking forward to the next installment.
And a few days ago we saw a amazing trailer which gave us more reason to believe that the permanent DOMP points to stratospheric boundaries within the known Franchise Universe. The lore shown in 2016 has been very appealing to users even though it is of a very high quality and seems to have taken it seriously. But most of all, DoOM is all about entertainment, killing demons, having lots of fun. And on the latest NoClip podcast, a company based on Danny O & # 39; Dwyer's interview, interviewed by Hugo Martin, creative director of the article.
DoOM's original gameplay is "pretended"
For more than an hour, we recommend listening to the title fans, Hugo Martin talks about everything related to the title development and is struck by a huge surprise in which he claims that the long QuakeCon 2018 game where We Last saw DoOM Forever on the go, was a lie, was flooded. That is, the game was, with its drawings and everything, but the difficulty was still unchanged, so the use of a prostitute, continuous jumping and such as not getting hurt, wasn't much needed, so the way the play was made to look "cool".
However, by 2020 that has changed. Since then, Hugo Martin and his team have been in charge of replaying the whole game to keep the fun going and that the finished "dance" is now full of dots and fast pacing is needed, in addition to love. That is why he concludes in terms of pleasure, DoOM Forever destroys DoOM 2016.