Doom Forever is now available on Xbox One, Playstation 4, and PC. It is precisely in this final arena that the game has achieved a number of significant achievements one day since its launch. But what the most recent shooter has identified is that they have confirmed their own identity and knowledge of their proposal. A suggestion that has worked in the past, but also looks amazing, but for some it has a place to stay. And in this way, we see that DoOM Forever looks amazing thanks to Ray Tracing, even if it's a mod.
The famous Marty McFly also comes on the field as a way to use a follow-up ray. A mode that improves the overall lighting quality, with a series of easily applied filters and allows you to enjoy a very different effect. Thank you Digital Dreams Channel, we see that DoOM Forever looks amazing thanks to Ray Tracing thanks to the use of this feature.
Permanent update on Xbox One
There are many effects that can be used in DOOM Forever to make it look more realistic than the one given in the first game. And that, in search of the best performance, id Software has now released the use of Ray Tracing. However, it is a technology that looks to the future, where its future interest and performance were allowed. Seeing the effectiveness and magnificence of the action, that a studio would consider jumping to Ray Tracing if performance was not affected would be a big step.
Now, the modder community has moved on, allowing direct contact with what can represent the use of Ray Tracing on MAKE A MIRACLE. Thanks to Marty McFlly's reuse, the result can be compared using tools that will work on ray tracing. In addition, it should be remembered that since it is a fencing, Hardware from the Nvidia GeForce RTX range is not required. Throughout the video you can see how much improvement is made with the use of ray tracing, as it allows for better light exposure, better contrast and effects derived from fire-like materials in the surrounding tissues.
This is how Eternal DoOM works on graphics cards in the market
But this is just an add-on that brings only certain results to a busy and full game. By the way, the Id Software decision not to use it Ray's tracking as a technology when introduced seems to be successful. They had to deal with some of the most important aspects, such as magnification, delivering excellent gameplay and 60fps on all hardwares available. It will be visible if DoOM Forever welcomes Ray Tracing in the future, For now, it's time to fight the hell with the best performance.