Greetings, Arisens. It’s been a long time since we visited the mysterious and dangerous land of Gransys. If this little gem of a game moved you and today you remember it with emotion and it makes you dream of a second installment, join us on this journey into the past, with an eye on the future. close. the dogma of the dragon celebrates its 10th anniversary and has launched a new website not to be missed.
It’s no secret that the launch of the dogma of the dragon was weighed down by the huge shadow cast across the market by the giant and colossal The Elder Scrolls V: Skyrim. Competing with this game has made it difficult to carve out a better niche in the industry even though it has captured millions of gamer hearts. Its graphics were not the best, the console versions (Xbox 360 and PlayStation 3) were diminished by black bands that cut even more the definition of the title, which, combined with the problems of image stability in certain points, ended up breaking it.
But why did those who decided to give him the opportunity love him so much? Although he still surprises a certain part of the press to this day, one could list his strengths which, by the way, were very good in their field and could easily arm wrestle their opponent from Bethesda. Let’s break down, if that’s okay, what made Dragon’s Dogma shine.
GAMEPLAY: BLEND OF STYLES WITH EPIC OUTCOME
To describe a playable level the dogma of the dragonI think it would be correct to make this summary: you put in a blender a monster hunter (due to colossal enemies to climb over to look for weak points) + the devil may cry (for its hack and slash combat) + the saga’s epic fantasy open world old scrolls… you get as result = the dogma of the dragon.
The possibility of ver come volando hacia ti un grifo de proporciones enormes, arrasar con todo a su alrededor tras un aterrizaje agresivo y llevarse volando incluso a algún compañero que con toda probabilidad, iba a morir… no era algo que frecuentaras ver por la época en a game. But even less, the fact that a teammate can boost you with their shield to launch you into the air and can land on the creature to knock it back in a spectacular way falling to the ground where you could all finish it off.
huge cyclops the ones you could climb on his back to his single eye and stab him until he lost his balance and fell to the ground; dangerous dragons and endless beasts more to be able to exterminate in very fresh, dynamic and characteristic combats of a the devil may cry as I mentioned before. The best however were the beastly spells you could cast, even causing destruction to the environment. Even today, it’s hard to find an RPG that’s equal in combat to the dogma of the dragon.
HISTORY: THE BEST FOR DECADES
I think there’s no arguing possible about the irrefutable fact that the best thing about the title, without a doubt, is the story. We’re not just talking about a game with multiple endings, is that we had never been put in the situation of the hero of this story. How a cycle repeats itself endlessly and although you think you have broken it, you have only achieved what others have achieved before you, albeit with different methods.
A final enemy that actually wasn’t an enemy per se, just one more piece with the sole purpose of giving you a choice, whether you would be the one to end their cycle and start a new one, or if you would cowardly decide to get rich and do nothing until another Arisen comes along with more guts than you, simply put, the story is a narrative-wise delight.
If you could choose between saving the world from the tyranny of a dragon that destroys everything in its path, becoming the richest person in the whole country in exchange for giving the person you love the most in your life, being immortal or do nothing at all, what would you do? Do you think you know what’s right? And know what it is to be selfish or intelligent? Do you have the right answer to a situation so ruthless that it depends only on you? It’s the role the player is placed in, and frankly, it wasn’t a regular thing to see.
Nothing is what you think, no one is what they say they are, what seems right may not be, and vice versa. You were really an actor in your story, you chose your destiny… or maybe not? What if destiny was still written? Only you can decide this answer.
COOPERATIVE? HE COULD HAVE GOT HIM A LOT OF POINTS!
Without a doubt, another of the great attractions that the game had, but which could have been pressed more, was the pawn system. the dogma of the dragon It offers the possibility of creating a “second character” during our adventure, it will always accompany us in the game and, its main virtue, is that it can be hired by other players.
The pawn system made it possible, so to speak, to have a sort ofe offline cooperative between players. If I commit your pawn, he will come into my deck and work with me until I decide to fire him or he tragically dies in battle. While the token is in a player’s deck, it gains experience, which results in a special type of currency called: Rift Crystals.
If they defeated an enemy in a game that the player who created that pawn had not yet faced, returning to their world would provide clues on how to defeat said enemy as they had already gained that knowledge in the game of whoever hired him. In the same way, they could offer clues to solve missions or puzzles that the owners of said pawns had not yet completed, a most interesting system!
In addition, this had some advantage because, if a player bought equipment and equipped it to the pawn he had engaged, when he returned to his original game, the player/owner of this pawn received said equipment for his part. In this way, friends could help each other by sending gifts through the pawns to facilitate their respective games.
Even if this system was one of a kind and was very cool, moreover, it would have gained a lot of points in the game and, in addition, the possibility of having cooperation for 4 players would have been directly incorporated (the number maximum characters that can go in a party), because then it would have been the only role-playing game at the time, with co-op, something Skyrim asked to have and didn’t count with either.
THE MMO THAT ALMOST WORKED, BUT DIDN’T
It looks like the studio listened to this request that they added co-op functionality to the dogma of the dragon and, a few years later, they launch the MMO of the dogma of the dragonwas active from 2015 (publication date) until 2019 when they permanently shut down their servers.
Certainly the fact that it was exclusive to the Japanese market had an impact on them, however, people were very excited about the mmo because it was literally a the dogma of the dragon original, with many players to go on an adventure. Too bad it didn’t work out, but we’re sure they learned their lesson.
SO WHAT’S UP?
Although rumors were heard after the massive leak they made to Capcom about a second installment of the dogma of the dragonThe truth is that there is still nothing officially confirmed. However, heThe community went crazy again starting to guess why launch a website new only to honor the tenth anniversary of the launch of the dogma of the dragon.
So far, we only have a chronological review of all the content that has been taken from this universe, and a tribute video to the game with the OST of the game. We would like the second installment to be announced soon and that this time it comes with online co-op, because if the game follows the same steps as the first but also improves on them… then we could be looking at what is probably the role-playing game of the new decade.
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