I won’t go into too much detail here, for fear of spoilers – discovering the tricks of the dungeons is a big part of the game’s charm – but you’ll quickly discover that each new trial can be extremely varied. Some are combat gauntlets, others full of mechanical puzzles, and some bring complete perspective changes, briefly turning the game into a side-scroller or an isometric adventure. This variety is aided by the game’s magic system – each biome offers new spells, but these can only be used in this biomewhich means that you effectively learn how to use your skills in each new location and that Microbird can create new experiences in each location. That any spell can be used to explore And The fight only increases the fun.
Combat is fast-paced and action-packed, giving you a variety of moves, unlockable skills, and a valuable dodge roll. You’ll quickly help Luisa transform from a tourist into a true hunter. Combine that with RPG-inspired equipment systems and a web of mechanics that are created and expanded in an order you choose, and you have a truly engaging cocktail.