EA Motive is a study by an action / adventure game company. Since its inception in 2015 it has been producing Assassins Creed producers among others, and we have been able to see what they are capable of in the upcoming Star Wars Battlefront II player campaign. Since then we know nothing about it, although discussions and discussions with Patrick Klaus have been noted for their confidence in their abilities.
If we see the history of this company in recent years, we will see how it hasn't gone any further. Various controversies about the small details of Warfront II merged with Anthem, the obligation to use Frostbite and greatly affected his public image. If we've seen anything this year, it's a better adoption of good games like Apex Legends or Star Wars that didn't have any classic problems.
EA wants to take advantage of its academic talent
In fact, this year the aforementioned Apex Legends, Need for Speed, FIFA 20 and what many of the gameplay of the year, Star Wars Jedi: Fallen Order. All in all, the reviews have been great and have had no problems for other years. About this and much more has been discussed in this discussion The Gaming Industry And that might indicate what you can expect from them from here on in the future.
Sounds like another company, a lot more quality focused. It's one of the reasons why I'm happy to come back, that the most important thing is to make great games and the management is encouraging Montreal for the amount of talent this research should be a part of for good EA topics.
Different times, with one leader and another message. Daily reinforced in conversations and messages. It sounds like a top priority. We have a belief that, when we focus on quality, user information, we always test and prove our hypothesis. It’s a team effort, trying different things, and success comes when we focus as a team on this.
Beyond that, they talked about how Motion works an entirely new IPand within a Star Wars game. Of course, these are the ideas of someone who has been out of the company for over six years. However, we see some games in recent years that did not seem to follow this mantra, and hopefully this year is the beginning of many things where the user wants and whatever the user wins in everything else.