Summary
- The Book of Demons is a stylish hybrid that builds on the deck, releasing now on the Xbox One!
- Featured sessions are worth your time thanks to Flexiscope.
- Classes, cards, and paper items all fit together in a rich world of paper.
I remember the first time I visited the Thing Trunk studio in Warsaw. Their office was close to an Italian language school, and to me, when we arrived from Milan, that was a wonderful surprise!
This studio was like a game, filled with book pages of any kind and shape, with an archdemon from the book shown on it. As soon as I saw this, I just knew this was the right project!
Flexiscope Strength
The Book of Demons love letter to the old & # 39; pack & # 39; old school & # 39; n & # 39; slash RPGs. W ith all the new technology and improved quality of life that makes every play a real pleasure. You always make a step towards the bottom of the hole.
One of the most exciting parts of the game is the fact that it respects players' time, without compromising or simplifying anything. It's a fun & # 39; t & # 39; clean slash, which you can play at your own pace. That's the power of the Flexiscope!
The demons lie in the details
The Book of Demons pay attention to the details: a small foot on the ground, a simple but effective animation, FX sound, the fact that every single mechanic is built on a well-rounded hack base, is synced and polished to the max! After that we have the cards, which are suitable for paper paper style.
Hack and Slash galore
Players decide to take an adventure on it The Book of Demons will have access to three classes (Warrior, Mage, and Rogue, each unlocked with gameplay), over 60 cards / powers containing sections and bundles of monsters to cut!
Including different levels of difficulty including Roguelike mode that offers another level of permadeath, restricted healing and more obstacles to overcome, it gets to the point where the gaming experience is very different from the main game!
Don't get a bad idea from the first few levels, the game starts off easy, but as you dig deeper into the pit you'll find that you need to go to enemy units carefully, focus on the right foes and use the right force to clear them, or you'll be frustrated by that paper knowledge!
It took more than a year to deliver The Book of Demons on the Xbox One and now that we're nearing the end of our journey, it's time to start your own and save the awesome Portrait from the very edge of the Archdemon itself!
The Book of Demons
505 games
$ 24.99
The Demons Book is a hybrid of Hack & Slash Deck builds where you determine the length of the dimensions. Wizard's magic cards and kill the forces of darkness in the pits of the Old Cathedral. Save the awesome attacking paper from the edges of the Archdemon!
Cards and Reconstruction – It's not a card game, but items, spells, and abilities are all presented as cards. The strategy lies in adapting your hand to each situation. Cards can be upgraded with runes and you can get many variations with various bonuses. The best fairy tales but hard to find.
Flexiscope-designed sessions – The book of demons honors your time. It features a Flexiscope engine that lets you split a game into videos of any size. It even learns your playing speed and predicts the time to complete the next session.
Unique Mechanics – Simplified movement and combat mechanics is where Book of Demons is so different from other hack & slash games. There is usually not enough time to click-remove all obstacles such as monster defenses, enemy spells, poison, or knocked-down cards, so timing, card selection and execution orders are important.
“Hack and Slash in the Popodverse World – Book of Demons takes place in Popodic, a world that exists entirely in pop-up literature.
The myth of good and evil for saving the world from the last satanic. Does it sound familiar? Inspired by the dark and gloomy nature of Diablo's first game, Book of Demons is part of the hack & slash Classics limit. "
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Comfort of Gameplay – Many of the features of the Book of Demons were meant to be produced with gameplay in mind. Points of interest are listed at the top of the screen and revealed as you approach. Your character leaves footprints, which can be used to follow your back path or alert paths already visited without opening the map. "
Challenging Endgame – On average it takes about 10 hours to complete a campaign in one phase, but developing a character and mastering all the high levels and complexities of Freeplay takes a long time. Roguelike mode offers another level of challenge with permadeath, restricted healing and more obstacles to overcome.