F1 23 presents some of its novelties in its first gameplay

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F1 23 presents some of its novelties in its first gameplay

Gameplay, novelties, presents




It was recently announced that F1 23 from EA Sports there Codemasters. However, until now we haven’t seen any in-depth gameplay where we can see some of its new mechanics and additions. And that’s changing now, with the new gameplay video they released.

What does the first F1 23 gameplay show us?

To begin with, we can see that car physics have been improved both in its acceleration, in its braking and its rotation. This was possible thanks to feedback that real pilots appreciate Anthony Davidson they gave to the developers.

For those of you who play with a standard controller, you will be interested to know what will be added many new settings under the name of “Precision drive technology“. This will help immensely if you feel like you lack options for piloting with a regular controller.

On the other hand, as you well know, for certain deliveries It is possible to change the number of laps you want to do in each circuit, from 3 to what we can see in real life. Also, In F1 23 it will be possible to adjust the turns to 35% (step 33) of the real price, which was not possible before.

And finally, red flag system added. If, for example, a car stalls or the weather conditions are too hostile, there may be a red flag which suspends the race, as in a real competition.

F1 23 will begin accelerating from June 16 on Xbox Series X|S, Xbox One, PS5, PS4, and PC.


I’ve been playing video games for as long as I can remember, so you could say I like talking about it.



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