I guess no one will be surprised if we tell you that Fall is one of the Xbox Zone Newsroom’s favorite franchises. For those who subscribe the most to these lines. That’s why after the game we started a few weeks ago Weaponry of war, today I want to share with you one of my treasures. Fallout, the Postnuclear board game from Fantasy Flight Games and Bethesda, from 2017, from 1 to 4 players.
War, war, it never changes
Fallout the board game It’s an almost perfect adaptation of video games, from its first installments to the most recent. The dialogues, the combat system, the exploration or the character design, everything is perfectly made to look like video games. Due to the large number of mechanics it raises, it is not a simple game, with which to start modern board games, but rather an experience suitable for experienced players. Even if you are fans of the saga on which it is based, I cannot recommend it highly enough.
The first thing we’ll face while playing Fall the advice will be to choose the mission. Here we can choose between 4 (more with expansions) taken directly from video games, DLC included. Once the mission is chosen, the next thing to do will be to arrange the board, with a pre-established layout but whose position of the tiles is random. From the form to having the card hidden at the start, everything seems a clear nod to the first installments. In addition, the game presents us with tiles of different colors, green and red, to warn us which areas of the map are the most dangerous.
Attention down to the smallest detail
The main mechanics of the game are its narrative, through a system of numbered cards. The game will present us with situations, with specific missions that we have to face, such as going to a place on the map and passing an intelligence test or killing 1 Super Mutant. When we face these situations, it may happen that we overcome them and one or more new missions are opened, we fail and other branches of the story are also opened, or we just have to try again. All in the style of choosing your own adventure books.
The narration is perfectly elaborated, and will present to us the events, as I said slightly modified, of the main games of the saga. for example In one of the missions that the game poses, we will have to choose between supporting the Railway or support it high school, in homage to the history of Fallout 4. We will also have random events spread over 3 decks, Settlements, more based on trading; Wasteland, with more random events, and Refuge, whose location we need to find before this deck spawns.
In the design of our character, we find the 7 characteristics of which we have already spoken in the article on the origin of the Fallout franchise, the SPECIAL In this case, each characteristic has the function of granting us replay in a combat situation , or story where capacity makes sense. An example would be a card game, where if we are lucky we can try to beat the reel again if we lose on the first try.. Also, the more features we have, the more it will cost us to get new ones, which makes character progression very well measured.
Old and new knowledge
Like I said, everything in the game is fine tuned. We find badges, radiation, power armor, deadly (or bloodthirsty) claws, among other characteristic elements of the saga. We will also meet old characters known as companions. We can recruit from our beloved meatball, or the not-so-loved Fallout 4 character Preston Garvey.
If you decide to play a game, leave the whole afternoon free, as it will take us 2-4 hours. But who wins in this cardboard and plastic Fallout? Well, if you only play the base game, the winner will be whoever achieves a degree of influence determined first by the number of contenders. This influence is a kind of currency that they will give us when completing missions. Even like this My recommendation is that you get the expansions because they bring us a new co-op mode. much better provided than the competitive base game.
The first of the extensions called New california brings us new figures, map pieces and missions, while the second, called Atomic links It’s smaller, but bigger if possible. This second expansion is the one that brings us the new rules to play this “perfect” cooperative that I mentioned earlier. So if you are interested in the cool Fallout, the post-nuclear board game, we leave you the link to the official website where you have a lot more information. And by the way, the plastic figures or minis are unpainted, the ones in the photo above I painted, but maybe we’ll talk about that another day.