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Features of the NextGen version of Elder Scrolls Online

oriXone by oriXone
April 2, 2021
in Microsoft, Xbox One
0

We can currently enjoy Elder Scrolls Online on our Xbox Series X and Xbox Series S thanks to backward compatibility. However, from Zenimax Online they tell us what will be the next gen version that we will receive on June 8th. Frame improvements, visual improvements, and all kinds of new experiences for Elder Scrolls Online.

60 frames per second

For the first time, we will be able to experience the game at 60 fps in its “Performance Mode” on the console. Previously shot at 30 fps, we can now hit 60 ghostly images on our adventures.

Draw the distance

Thanks to the new version, the drawing distance of the game has practically doubled for the new consoles; allowing us to see beyond on our adventures in Tamriel.

Unlocked textures

In addition to the draw distance, the ability to use high-resolution textures to look better on large screens has also been unlocked.

Anti aliasing
improved

Improved anti-aliasing for a smoother experience in game vegetation and structures, as well as fine-tuning these elements when viewed up close.

Improved reflexes

The effects of reflections have been improved, giving a significant boost to the level of detail and realism. It looks best in areas with water (like Vivec or Summerset). It must be said that in Performance mode, the increase in reflections can vary in very aquatic areas (like Murkmire) or in areas where performance is more important (like Cyrodiil or Trials).

Global Lighting Ambient Occlusion Improvements

Ambient occlusion has been improved with SSGI, which achieves more realistic and natural light in indirect lighting, improving the level of detail in shadows.

Improved shadows

Speaking of shadows, the resolution of those has been doubled to match the “ultra” mode of the PC.

Improved depth of field

Upgrades add depth of field (the maximum possible), creating more realistic views in the distance, especially when interacting with NPCs.

Improved loading times

Finally, the loading times have been calibrated to make them much faster than on the consoles of the previous generation. They have practically been cut in half.

Table of Contents

  • 60 frames per second
  • Draw the distance
  • Unlocked textures
  • Anti aliasing (adsbygoogle = window.adsbygoogle || []).push({}); improved
  • Improved reflexes
  • Global Lighting Ambient Occlusion Improvements
  • Improved shadows
  • Improved depth of field
  • Improved loading times
Tags: ElderfeaturesnextgenOnlineScrollsversion
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I started playing Xbox a lot thanks to Call of Duty online. Since then I haven't stopped playing competitive online.

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