First impressions at the controls of Street Fighter 6

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First impressions at the controls of Street Fighter 6

Controls, Fighter, impressions, Street

The latest installment from the combat icon opened this weekend to give us a taste of the work Capcom is doing this time around. I was lucky enough to be able to enter street fighter 6 in this closed beta and I can confirm in some first impressions at the controls that this is what it looks like, unbelievable.

Capcom had its pros and cons in the latest episode of street fighter. Exclusivity on Sony consoles, really rare launch content, etc. We’ll see what this opus has in store for us when it launches, but for now, we can say that once again, playfully, he won the fighting games podium.

battle center

As soon as you entered this test, you had to create an avatar in an enviable character editor. Once our avatar has been created, we will move through the combat center, the only mode available since the beta. This avatar seen in the trailers will have its relevance in World Tour mode, but this time we didn’t have the opportunity to test it.

Battle hub is the new game mode, which consists of a room that acts as a lobby. We will see other avatars access different game modes, such as the cosmetics store or the arcade cabinets.

In these machines is where we can fight with other people as if we were physically there. One person sits to play on one side, another in front and to fight. It’s a hit like few others to lobby in this way, as it’s easy to get into the environment. There are retro gaming machines (it was possible to play final figt), “extreme” game modes (for example, in the middle of the fight a bull appears and if you don’t dodge it, you get a romp), and the above, where you sit to fight with whoever wants to sit with you.

The detail of the arches is planned in such a way that while 2 players are fighting, the people around them can line up to fight against whoever wins, while observing the game, or simply circle around to observe a player on a sequence, for example. It is a detail that it will make us nostalgic older people who have been in this situation before. A great success.

In a less inspired but not bad way, we will be able to queue via a menu option to participate in battles »equalized” and “friendly“. normal in these cases.

Graphically stylized.

When it comes to visual style, the bet is doubled for street style, where space and hit-based attack effects, as well as character victory animations spill spray paint, like graffiti. The cartoon style of the previous ones gets a bit more stylized, resulting in facial expressions, punchy animations, and generally much better graphics than in previous installments. nice to see sometimes looks like an animated movie.

Technically impressive.

But all of that is straw and frills around what really matters. We came here to kill ourselves. And it’s a pleasure to kick your ass in this game.

street fighter He has always shone in this and it is not for nothing that he is the cornerstone of modern fighting games. And this time the formula has been changed to be more accessible for new playerswhile in the hands of an expert it offers enough to be technical in the extreme.

For starters, a new control scheme has been included that simplifies each character’s special attacks into a single button, while for those of us coming from previous episodes, the classic control scheme is maintained.

The “V” system of the previous installment has been replaced and elements from previous installments have been recovered, such as Focus Attack from IV, or Parry from 3. With this, a brutal combat system has been achieved, where it is easy to understand everything that happens, it’s fun even if we lose and encourages you to keep playing.

To conclude… for now

To sum it all up, this results in a very fast and nimble gameplay with which it is easy to get into the mainstream of the game, and improve almost without realizing it by dint of fight, watch, win, lose and learn.

First impressions at the controls of Street Fighter 6 They couldn’t be more positive. The only downside to this beta is that it’s over and I don’t know how to live without playing it. But we’ll have to bite the bullet and wait until 2023 for the final version.

From here we enjoy access to this beta version of Street Fighter 6 to the PLAION Europe team.


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