First Xbox Series X test: 25 teraflops for maximum efficiency

oriXone

First Xbox Series X test: 25 teraflops for maximum efficiency

efficiency, maximum, series, teraflops, Test, Xbox


Today is a wonderful day to be a Microsoft enthusiast. Surprisingly, the company has chosen Monday as the day to offer tons of new information on what will be its new console and future of video games: Xbox Series X.

As you may know today, more details about the specifications of the console technology have been released, as well as details about the new controller, their removable SSDs and a miniature Gears 5 demo with Minecraft. But this is far from perfect, and it is that Digital Foundry has done the first GPU test of the new Xbox Series X GPU and the results are amazing.

The efficiency of the Xbox Series X GPU is great

For some time now we know that the Xbox Series X GPU offers 12 TFLOPS of power, which is an impressive number. In a sense, as reported from Windows CentralThis GPU uses AMD & # 39; s RDNA 2.0 technology which is not available on any current PC graphics card and can for example put it over the GeForce RTX 2080 Super in performance, which is up to 11.3 TFLOPS.

Developers are currently testing the performance of the Xbox Series X. The Coalition installed Gears 5 in just two weeks of operation, and this works at 60 fps and 4K add Ray Tracing and other shadow effects in high-speed PC settings. As if that wasn't enough, the Xbox One X's cinematics operating at 30 fps also make it to 60 fps, and when you consider that this port made in two weeks we are just experiencing amazing results.

This is not all, and that by Xbox developer Andrew Gossen, the Xbox Series X can achieve peak performance of up to 25 teraflops.

Without hardware acceleration, this operation would have been performed on shaders, but would have consumed only 13 TFLOPs. In Series X, this functionality is tracked on a dedicated Hardware, and the scanner can continue to run in full operation. In other words, the Xbox Series X can effectively use a maximum of 25 TFLOPs while using Ray Tracing.

We must make that clear these 25 teraflops do not refer to actual power, but to performance measurement; It is important to distinguish this so that you do not fall into the error that the console has such power. By the end of this year we will be able to have a console at home, with details of what the final pricing is like, the dashboard to use and what the gaming games will look like.

Leave a Comment