Check out the latest Flint: Treasure of Oblivion developer diary to learn more about the adventure’s gameplay mechanics.
Microids and Savage Level release the third and final making-of video for Flint: Treasure of Oblivion. After exploring the motivations and inspirations for the game in the first episode and the story in the second episode, this new video focuses on the game’s mechanics.
This third making-of covers the challenges the studio faced in developing authentic game mechanics while remaining true to the pirate universe, and how to manage different archetypes to develop effective strategies.
The battles, especially the 15v15 ones, require precise management of your team’s skills, but above all a good tactical sense that takes advantage of verticality and unit positioning. Inspired by board games and role-playing games, the gameplay is both accessible and deep, offering players an intuitive yet challenging experience.
In Flint: Treasure of Oblivion, players join Captain Flint, his second-in-command Billy Bones, and their band of veterans of the seas to search for a legendary treasure that promises freedom and riches. The original story unfolds in traditional comic book style and invites players to immerse themselves in a historically accurate pirate adventure with a dash of fantasy.
Flint: Treasure of Oblivion offers adventure, but also strategic depth thanks to its turn-based combat mechanics. The game brings a breath of fresh air to the genre, with mechanics from role-playing games and board games. Players build their crew, with each member having their own skills, allowing players to adapt their tactics to their gameplay style. During the tactical phase, players use skills and attribute cards to improve their crew members and gain an advantage over their opponents.
Features
- Turn-based, tactical battles: Good preparation is the key to success! Players must select their crew members with unique skills, gain new skills and improve their dice. During the tactical phases, they use cards to trigger skills and attributes and influence the battle with dice.
- Comic history: An original story presented in a dynamic comic style.
- Exploration: Players explore a magnificent world that ranges from the French city of Saint-Malo to the exotic landscapes of Central America. The various environments, such as cities, camps, jungles or caves, were created in Unreal Engine 5.
- Historically inspired pirate world: The game faithfully recreates the world of piracy and integrates historical elements (language, costumes, weapons) to make the experience even more immersive.