In the world of videogames it is not uncommon to see a developer dedicated to mixing natural or infrequent species. And, when it does, we often have new and original titles, just what's happening in Football, tactics and glory, the new Creoteam theme.
This new proposal for football comes from far and wide for all sexes. While almost all master game titles seek to achieve the highest art possible or replicate a fantastic ball with an impossible shot. However, this title is a bit different, in that it brings elements of RPG-based game, Tycoon-type game and the team's most effective ball handling. With all this, the goal of the one who is developed with Football, tactics and Glory seeks the same truth in sports with a strategic perspective, while being able to manage and improve everything related to our club from office.
Technical section
To achieve its purpose, Creoteam has chosen to use a simple visual object. With a close touch of the cartoon, Ball, Techniques and Glory introduces us to the players in a minimalist manner and with big heads. Each one will have unique features that are repeated over and over again, especially for the hair, but it is a very inexpensive one. Especially with the overview of each game, where you see a few matches.
On the other hand, the stadium and the fans are equally minimalist. But it is important to know that the change that our forum suffers has been very successful. So, as we expand the available facilities, we will see how much more comes into play, including new facilities or new sectors. All up to a real football temple.
In addition, the game is completely polished and we have never encountered any kind of bug or bug. Playing it on the Xbox One X theme drives thousands of surprises, with low loading times, allowing us to go faster during the seasons.
Finally, highlight the BSO, which features a few themes, but is very versatile and has a very strong guitar, leaving a nice flavor while navigating our team's management menus.
Playing
As we mentioned earlier, Football, Tactics and Glory is a combination of genres. And do it in a simple way that allows anyone to approach their proposal. The suggestion that, as we know it, we see that it is not so easy to handle, but to learn.
The first thing we should talk about, without a doubt, are the most intelligent things we find. These, depending on pure xCOM or storage tactics, are available in games. Thus, each encounter takes 48, 24 sessions per session. Each team has 3 consecutive periods, whether it is football or not. Once completed, the other team will be able to play.
But what can we do with these three changes? What we will do in any ball game: pass the ball, leave, hit or steal the ball. In addition, we can move our players to the stadium. All of these actions will eliminate the third opportunity we have, so we will have a good idea of our movement. Fortunately, we have no time limits, so we can think more about our plan of action to achieve a clear objective event.
After that the values for each character of each player are calculated. Each athlete has a sense of purpose, defense, control and passing that lets us know how good each action is. Also, it is a coalition, to defeat or stop an act of aggression. The more you develop a competitor's trait, the greater the chance of success.
Of course, we cannot continue to win acts even if we are too high. Football, tactics and glory are based on numbers and a certain touch of opportunity, as if it were a dice recording. How does the program work? It's very simple, given the random value for each character that comes into play. For example, if we knock on goal with our striker, who has a shooting range of 47, the match will give a score between 1 and 47 on goal. In the same way it will happen with the amount of protection for this attacker, setting us an example of 35. So, if our striker's number in the action remains 25 and the score is 33, the kick will stop. And to the contrary, we will be able to score and move forward on the scoreboard.
With this, the game ensures that, no matter how good your players are, they are not perfect and can fail at times. How to balance the complexity and give it a sense in each look, but eventually it ends up being a very “random” thing. Especially when the stars get together and they always get low results from your players playing after you play.
On the other hand, Football, tactics and Glory are based on the management of our club. This is very simple and we will have a few features to improve. For example, we can upgrade our team of scouts to get information on who to sign, or our second coach, so that bench players can gain experience in each game. In addition, we can even invest our money and grow our arena, winning fans along the way.
Finally, we'll have to talk about the players, because that's where the mechanics of the RPG come in. In a sense, what we find is that each player can step up and, through them, their qualities. In this way we will make the promises of young people go forward and develop into true stars. But that's not the only thing we encounter. In addition, for each player we will have a skill tree, by which we can decide what kind of player he is, if he has less or less experience in each game, etc.
On the other hand, we can also send them to train to develop their qualities and learn new skills, such as a needle, a hat, or a sweat. You can use them in games and help achieve our purpose by working better. In addition, if successful, it will allow us to expand our playing experience, allowing us to tap into a series of special skills to score a goal.
Time
Talking about the length of a game title, as we always say, is tricky. And in the case of Football, tactics and Glory are no different. Of course, in campaign mode we only have five categories, as well as international competitions, so we can say that there is a limit. Of course, it will depend on the ability of each, and this more than ever. If we get along really well with controls and know how to take advantage of every opportunity, and luck is on our side, we can go up very quickly. Otherwise, it may take two or three seasons to get a break.
In addition, we also have multiplayer modes, online and locally, which greatly increases the hours of entertainment. And yes to everything we add that we can create and transform every team, redefining a campaign every X-time with new clubs will be something new.
All of this, although it allows us to play free games and away from the over-competition of other topics, leaves us in a weird game mode. Challenge Mode wouldn't be bad, for example, where you could win a game with only one movement.
Aside from that, with so many players, campaigns and accomplishments (1000G is not too complicated to achieve), we enjoy a moment of football, tactics and glory.
Conclusion
Football, tactics and glory are a simple topic in terms of visual and playful, but difficult to master. Creoteam's proposal stems from what we tend to incorporate in football topics by adding a touch of strategic RPG and resource management. And with all of this we have found an interesting article.
It is true that opportunities play an important role and end up in despair from time to time, but the way games are thought of and successful is past. Because he is finally able to hold you and press the brain to get the most out of every game situation in your three seasons. Being able to move players, when to kick or not and continue to earn will be your goals and new counts.
In short, Football, Tricks and Glory is a different topic, which football fans will find their refreshing offer. Especially with knowing how to get away from the intense competition in other topics such as FIFA and PES, looking at entertainment and entertainment with a different, simpler and more sophisticated sense of familiarity.