From TGS 2024 – Impressions of METAL GEAR SOLID Δ: SNAKE EATER

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From TGS 2024 – Impressions of METAL GEAR SOLID Δ: SNAKE EATER

Eater, Gear, impressions, metal, Snake, solid, TGS

The remake of one of the most popular titles in the saga arrives on Xbox consoles.

Nearly 20 years later, Metal Gear Solid Delta: Snake Eater arrives on our consoles to revive the masterpiece launched on PlayStation 2. It’s a faithful, 1:1 remake of the original, powered by today’s impressive engine. Unreal Engine 5.

Metal Gear Solid 3: Snake Eater was more than just a game when it released in 2004: it was a cultural phenomenon that redefined the way we watch, play, and even understand video games.. It set a new standard for storytelling in the field, combining espionage, survival, and character drama into an experience that pushed the boundaries of what was possible in video gaming. Featuring Kojima’s signature blend of cinematic direction and gameplay, Metal Gear Solid 3: Snake Eater Not only did it change the landscape, but it also raised the bar for what a video game could aspire to be.

Although the absence of Hideo Kojima’s direct involvement may be bittersweetThe opening credits of Metal Gear Solid Delta: Snake Eater pay homage to Kojima and the original team, reminding us how instrumental they were in creating the timeless experience we all dream of. This respectful nod keeps Kojima’s spirit ingrained in Delta’s DNA. And boy, does it keep it intact.

The graphics quality of Delta is a true marvel. The environments, whether the dense, humid jungle or Soviet installations, often feel real.. Every detail is painstakingly recreated, but even more so, it’s reimagined in a way that brings to life the images our minds may have exaggerated in our first games all those years ago. on a console as technically mediocre as the PlayStation 2. Photorealistic processing enhances every part of the game world, from the smallest texture on Snake’s gear to the lighting that dynamically changes depending on the time of day. A reminder of how far game design has evolved.

Although the remake keeps the core gameplay intact, it introduces subtle changes that make it more fluid and intuitive. The snake can now crouch walk. The use of the D-pad has also been renewed to serve as a dedicated shortcut for changing camouflage or accessing the codec, speeding up gameplay without having to stop. These changes build on the original to improve the player experience.

In terms of gameplay, it’s still the Metal Gear Solid 3: Snake Eater that people know and love. It’s the same game, yes, but infinitely more beautiful graphically and with improved controls. The return of the voice of Metal Gear Solid 3: Snake Eater original, which brings a dose of nostalgia to the remake. Listen again David Hayter because Snake will give chills to all Metal Gear fans. For purists, classic controls and the original yellow-green tint can be activatedoffering a truly nostalgic experience that feels straight out of 2004.

In short, Metal Gear Solid Delta: Snake Eater is more than just a graphical update: it’s the most faithful update possible to a vintage title. Delta awakens nostalgic memories in those who fell in love with Metal Gear Solid 3: Snake Eaterwhile welcoming a new generation of players. For those who missed the original, Delta is the perfect opportunity to delve into one of gaming’s best stories. And for veterans, it’s like coming home, but this time with a new coat of paint. Delta does not reinvent Metal Gear Solid 3: Snake Eateras for example Capcom did with Resident Evil 2, but it lovingly polishes it allowing us to enjoy this iconic title as we remember it, only better.

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