Game balance will be adjusted via hotfix next week

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Game balance will be adjusted via hotfix next week

Adjusted, balance, game, Hotfix, Week

A number of balance adjustments are arriving next week with Hotfix 3.2.1 in the Battlefield 2042 shooter.

After Battlefield 2042 made the switch to its old class system with the last major update, DICE announces a hotfix.

Hotfix 3.2.1 will be rolled out next week at an undisclosed time with gameplay adjustments. For example, the damage of the PP-2000 at 50 meters is increased from 21 to 28. The MTAR-21 will also increase its damage at 40 meters from 18 to 22 in addition to adjusting the recoil.

This hotfix will be the last scheduled update before Season 4 is released into Battlefield 2042.

Check the patch notes for all the details on the upcoming 3.2.1 hotfix.

Patch Notes for Hotfix 3.2.1

gimmicks

FGM-148 Spear

  • The FGM-148 Javelin can no longer latch onto the Tracer Dart when the dart is out of sight.

Tracer dart gun

  • The Tracer Dart now correctly drops in height based on the distance it has to travel.
  • Tracer Dart projectile speed reduced from 500m/s to 250m/s.
  • Tracer Dart operating time is now 12 seconds instead of 40 seconds.
    • Developer Comment: We have adjusted the Tracer Dart trajectory and speed to give this gadget a skill element now if you aim to land shots from long range if you want to reliably pinpoint targets from long range that remains SOFLAM a proven choice.

Gameplay flow and social elements

  • Unlock descriptions are now displayed correctly for class badges on the rewards screen after a match.
  • Falck’s Combat Surgeon trait’s description now correctly states that she can revive faster instead of reviving to full health.

soldier

  • Fixed an issue where the time to shoot when exiting the sprint with assault rifles was much longer than expected.
  • Fixed an issue where parachute auto-deployment was not working properly.
  • The Assault Weapons skill no longer grants additional ammo for underbarrel grenade launchers.
  • Fixed an issue that caused projectiles to incorrectly deal damage when specialists were pointing down.
  • Fixed a minor desync issue that caused the player to jump in a slightly longer arc than expected. Don’t worry, we didn’t put feathers in your boots!

specialists

Angel

  • Fixed an issue that allowed players to select any Gadget with any Specialist via Angel’s Loadout Crate.

Crawford – Mounted Vulcan

  • Crawford’s mounted Vulcan health has been increased by 60%.
    • Developer Comments: This change is intended to increase survivability when facing direct gunfire. Grenades and rocket launchers will still deal significant damage to him.
  • Mounted Volcano now lasts 7 seconds from the moment it starts firing until it reaches its overheat point.
  • Players can no longer deploy 4 mounted Vulcans. One is enough!

bulldozer

  • You can no longer use Dozer’s SOB-8 Ballistic Shield while simultaneously using a parachute or while prone.

weapons

As part of the recent 3.2 update, we reduced the ADS time for Drum and Extended Magazines. We are reverting this change in this update.

Their feedback on changing these attachments indicated slower reload times or less total ammo due to the reduced clip count. These are very important areas to look at, but we don’t think these two would compensate for the larger increase in combat time that these attachments will give you.

With a shorter magazine, you’ll have to choose your fights as you switch into and out of combat against multiple enemies, prioritizing targets based on awareness or proximity. For larger magazines such. For example, with Drum and Extended Magazines, that overhead goes away because you have the luxury of reloading less and having more ammo available.

It’s very important for us to respond to your feedback, and we’ll make more adjustments to Drum and Extended Magazines in a later update.

Drum and extended magazines

  • ADS render rate has been reverted to pre-Update 3.2 levels. You will now find that the draw rate is more immediate and less weighted than before.

MTAR-21

  • Adjusted MTAR-21 recoil to be consistent with other assault rifle weapons.
  • MTAR-21 damage increased from 18 -> 22 to 40m

PP-2000

  • PP-2000 damage increased from 22 -> 28 to 50m
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