The former Striking Distance Studios CEO explains that he would have needed 3.5 more months to complete The Callisto Protocol.
According to The Callisto Protocol director Glen Schofield, the game was released too early. In an interview with Dan Allen Gaming, the former CEO of Striking Distance Studios explained that he needed more time, but that The Callisto Protocol was released way too early at Krafton’s insistence.
According to Schofield, he actually wanted to work on The Callisto Protocol for another 3.5 months and he also assumed that he had three or four months more time. In October or September 2021, he was told that he had time and that they didn’t want to rush anything – a phrase he often heard. He should just put whatever he thought of into the game.
As Schofield goes on to say, he therefore used the Christmas holidays to brainstorm ideas and develop designs with others. But in January, people from Krafton told him that the release would take place in December 2022.
Schofield warned that this would not work and would only cost more because he would then need more people to meet the deadline. The situation was also exacerbated by the Corona pandemic, as a large part of the studio’s staff fell ill and others changed jobs for better conditions.
This was devastating, says Schofield, especially since 49 people quit in 2021, as other studios were often paying $10,000 more at the time. He therefore describes 2021 as the worst year in his career as a developer.
Looking back, Schofield says he shouldn’t have given in. Instead, he simply shouldn’t have delivered. Anyone who wants the game in December should come to the studio and work on it themselves. That’s his opinion now.