In September last year we received news that would leave us shocked as the return of the most famous agent and spy of all time was announced, James Bond 007but not as one would expect, not through a new title, on the contrary, this return would be more epic we’re talking about, because Tourniquet 007 would return, the mythical title of the year 97I would go back.
To understand the extent of this return, let’s take a trip back in time. In the mid-90s we had consoles that started a new era of graphics power with the 32/64 bit (Nintendo 64-Playstation-Sega Saturn-Dreamcast), at the time when the first steps of the transition between 2D and the incursion of 3D were taken, many IPS were taking this leap with the help of technological advances and it was clear to think that it would come to some time.
It wasn’t easy to make the leap to 3D and many games failed in the attempt, but one company was determined not only to give us a new 3D experience, but also to give us a well-known franchise in the game. film industry, James Bond . Just then Rare w as owned by Nintendo and they wanted to bring us something different so they decided to get the Goldeneye 007 Film Rights
GoldenEye 64 helped define the Golden Age of Rare
But, What does this game represent? Why is there so much joy in the air? What is special about this title? It’s very easy to understand Rare was in his prime as a developerestablished itself with games such as: the trilogy of Donkey Kong Country, Killer Instinct and had it nintendo support and with great gratitude, for this reason, they decided to create this new secret spy game. We must not forget that the team behind this work was an inexperienced group that brought out the best in everyone, managing to be immortalized for the excellent work done and giving us a reference game at the time.
The game was developed as a first-person shooter, something completely unexpected, since the FPS was not popular on consoles and wanting to bring a game of this style would be doomed. At least that’s what we thought in those years. Rare, on the other hand, had a lot of creativity and ingenuity and they managed to create a completely round game in all its sections.
Goldeneye 007 was a quest-based game with a wide variety of weapons and gadgets. It was a title very faithful to the story of the film of the same name, it also had exceptional details such as the AI of the enemies that reacted to shots, had facial models of the characters and let’s not forget that the movement captures gave a feeling of realism and personality.
To the above must be added a four-person split-screen local multiplayer, which was the icing on the cake and gave us something that was only possible because of the genius of Rare, laying many foundations with this mode. The whole setup was an exceptional display, never seen before on a home system and not to mention it was on a 64-bit console at the time.
Success was not expected, I managed to sell around 8 million copiesthis left a precedent in the history of video games, since it was a title based on a film (of agent 007), in addition to the fact that the doors of the FPS have opened to consoles, giving us a solid story and unprecedented multiplayer, earning recognition and accolades for the great work that Rare does.
The paradigm is completed with the affirmation that this the genre didn’t have to be typecast to shoot and kill monstersgiving us a revolution on virtually any scale worth its salt.
It is true that not everyone was able to live these glorious moments of the games during this golden age of Unforgettable and industry. What’s wonderful about this return is that new generations will be able to revive a game that I mark a before and an after, leaving a legacy to come. For this reason, a joy overwhelms us and the importance of its return represents the cry and the affection of all.
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Very soon we will be able to enjoy it in 4K resolution, with frame rate improvements and including game achievements. Xbox Game Pass will receive day 1 very soon, one of the games that made history.