goPro and first person immersion

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goPro and first person immersion

GoPro, immersion, person

The possibilities of Perfect Dark’s return in first-person immersion

During the Game Awards gala we got to see the first trailer to feature the return of Perfect Dark. With this, Joanna Dark, the most tenacious spy of video games, prepares for her big comeback The initiative. However, in addition to the normal trailer, I found this other one with the folks at The initiative, and there was one section that blew me away while listening to it. Well, one of the team members explains how to transfer the feeling of being a spy into a first person game. The key seems to lie in the tests performed with goPros and other devices.

This powerful phrase gave me a lot to think about. First-person games have been around for a long time, but for me they were always missing something that made me feel really immersed. The Initiative may have found the clue of camera shake based on the goPro recordings. In other words, if we observe a video taken with one of these cameras, we will be able to observe how the image moves, wobbles and changes angles with the person wearing the camera. And it is essentially “seeing in the first person”.

With all that, it is very encouraging to imagine a spy game in which you jump, climb, run and cross tight corners while the camera shows more dynamism instead of being the “perfectly steady” first person view.. But not just that, but “studying what the world looks like from a goPro” Makes me think VR is coming to Xbox when Perfect Dark is ready. Because what better game to bring out this technology than one that was designed with what the world really looks like in first person. Maybe I’m building a castle in the sky with it, but the idea of ​​”diving into first person” is interesting to distinguish Perfect Dark from a first person shooter.

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