Although console users don’t pay much attention to Age of Empires, mainly because Microsoft hasn’t integrated it into their platform yet, the truth is that the franchise is experiencing a boom on PC, being a leader in its genre. That Microsoft devoted an almost complete study to it is a good sign, and a sign that things are going well for them.
Today, World’s Edge adds one more new talent to its ranks to continue working on the future of the franchise. It’s Greg Snook, a company veteran who’s been part of the Xbox brand since almost the beginning. Experience is therefore not lacking.
World’s Edge is made with skill at home
Snook announced it these days in LinkedIn. His current role is that of Senior Software Engineering Manager, and he’s been involved in nearly every major game made in the dream factory that is Xbox Game Studios. From Halo to Minecraft, where he spent his last 6 years.
The position he’s been promoted to is Senior Engine Architect, so we can expect great things for the new Age of Empires games.
My journey of more than 20 years at Microsoft continues. I’m excited to be joining the World’s Edge game studio tomorrow as the lead engine architect on Age of Empires. My last day at Mojang wraps up six years of Minecraft development with a great group of people. From Halo to Minecraft and now World’s Edge, I love working for a studio family at Microsoft that offers so much variety and opportunity.
From here we wish him good luck, he won’t need it because he’s not lacking in talent.