The new Battlefield 2042 update fixes bugs and brings some new features
The ability for a game to receive regular updates allows game developers to fix bugs even when the title is already out and add new content.
Battlefield 2042 is not an exception and its launch did not enjoy great popularity among fans and can be considered a failure within EA, but hopefully with new content and updates , he’ll be able to get back on track that a franchise like this deserves.
On January 20 we already have a new update for Battlefield 2042, the version 3.2 which mainly comes to correct the detected bugs and improve the stability of the game at all times of the game, but it does not stop there, for the month of February another update is already prepared, the 3.3, of which DICE has confirmed that ‘it incorporates quality of life improvements and improvements in classification.
That if, for the moment, nothing is known about the first season of Battlefield 2042and it seems that EA does not want to reveal anything about it until the title has a minimum of quality to no longer be lacking in the community.
In the patch note we can read the following:
general problems
- Fixed an issue where the game could become unresponsive when leaving a party during matchmaking.
- Fixed an issue where connecting to EA servers after signing up with a new account might not work on the first try.
- Updated the quit button behavior during matches to return you to the correct screen.
- Fixed an issue where music loading would stop while loading the level.
Soldier
- Fixed a rare case where after landing with the wingsuit, hits were not always registering in some parts of the Sundance impact zone.
- Fixed cases of jerking when racing behind friendly players.
- Fixed a rare issue that could leave soldiers stuck in a loop halfway between downed and alive.
- Fixed a number of issues when holding ladders that could cause you to fly or lose control of your Specialist.
- Fixed an issue where soldiers’ movement speed was affected by nearby explosions that opened up craters.
- Fixed an issue where the camera shake and landing sound would play incorrectly when falling from a very low height.
- Fixed an issue where weapons in loadout boxes could take ammo from the previously selected weapon.
- Fixed an issue where firing a weapon would cause you to be detected for too long.
Stability
- Various fixes have been added to improve overall game stability.
- Fixed a rendering bug that could appear for AMD Radeon VII users when Sundance was on screen.
Weapons
- Scope and SOFLAM flashes now display at a greater distance.
Vehicles
- Fixed an issue where companion weapons would not sync when the driver rotated the turret, causing bullets to not register hits when firing at enemies.
- M1A5, T28: We have improved the effective range and reduced the spread of the shell canister.
- Bullet spread reduced from 1.6 to 1.1
- Damage decay distance increased from 35 to 40.
Battlefield Danger Zone
- Fixed a black rectangle appearing on screen at the end of the round in the Danger Zone when exiting the level progress screen.
Battlefield Portal
- The Server Information tab now remains after clicking Refresh in the portal server browser.
- Fixed an issue where text would overlap when joining a TCT:Team match during the end of round sequence.
- Rule Editor: The “ThisActiveInventorySlot” value now correctly controls melee weapons.
- Some admin commands can no longer be abused.