Benoit has worked at Ubisoft for almost 20 years and has worked on projects such as… Assassin’s Creed Black Flag, Assassin’s Creed Syndicate, Assassin’s Creed Odyssey, For honor, Watchdog, Immortals Fenyx Risingand now as game director Assassin’s Creed Shadows. In conversation with Benoit, we learned more about the decision to set the game in feudal Japan and how the two-protagonist system has been improved since then Assassin’s Creed Syndicate
Fans have been waiting for a feudal Japanese Assassin’s Creed for many years – why was now the right time?
Game director Charles Benoit: After each new episode, we examine a variety of possible settings and what would make the most sense for the brand between our past and future projects. We felt that Feudal Japan was the best fit at the moment, with our two core pillars of focus, combat and stealth, and how it best fit Japan’s unique fantasies of samurai and shinobi.
This is a familiar environment for gamers – how does this game differ from the environment?
Benoit: We are at the end of the Sengoku era, a turning point in Japanese history. Assassin’s Creed is known for its presentation of history and accurate recreation of the world and exactly what awaits players Assassin’s Creed Shadows
We show real historical figures like Oda Nobunaga and many events from that time. So not only do you play in feudal Japan, but you also learn something about this fantastic time.
We’re also giving players the opportunity to live out not just one, but two of Japan’s best fantasies: the samurai and shinobi.