The question of frame rate always causes debate, but is 30fps really that bad in a single player game? So how bad are 30 SP FPS really?
The question of 30fps or 60fps (or more) is unnecessary for various genres. So we don’t have to spend long discussing the fact that 60fps+ is an absolute must in a racing game or a first-person shooter and that 30fps feels like having the handbrake on when you’re supposed to be racing across the asphalt at 300 km/h.
But what about a single player game?
Is 60fps really that important here? Or is this turning a mosquito into an elephant?
Single player games largely depend on atmosphere, some mainly on the level of realism and the associated immense level of detail, reflections, animations, facial features and much more.
It is a cinematic experience where fast actions and even faster movements, like in a first-person shooter, are rare or do not occur at all.
In addition, with the current console hardware, an increased frame rate means less detail. Especially when games become more and more “resource-consuming” Unreal Engine 5
So how do you see that? 30fps is an absolute no-go for all games, whether single player or not, and would you rather forego a game that aims to be nothing less than an absolute graphics reference in Unreal Engine 5 in order to play with significantly fewer details but in a smoother 60fps play?
Or is the frame rate of 30fps completely fine for you in a single-player game and 60fps is not that important because you would rather experience the maximum resources exclusively on the graphics, its presentation, animations, AI and more.
How bad are 30 SP FPS really?