One of the elements I really liked here was that if you ever get lost, you can always ask the cute armadillo-like Nix. Not only is Nix super cute, but his ability allows you to temporarily highlight enemies and objectives, helping you find your way through a level or sneak past enemies. However, despite my best efforts, I was always quickly spotted, which then sparked a firefight.
Combat feels solid, between punching and shooting enemies, everything feels fluid and responsive. Kay’s unique blaster has three modes: plasma (lethal), ion (droid), and stun (non-lethal). She also has a focus-like ability that slows time and allows you to tag a handful of enemies, allowing her to fire off a series of shots while time returns to normal.
She can also pick up any weapon dropped on the ground by defeated enemies to use against them, but she doesn’t keep it in her inventory, instead dropping it once it’s served its purpose. I like this decision because it grounds the game a little in the reality of Star Wars – there’s no magical backpack to hoard a variety of weapons in, so you can expect to have to rely on Kay’s blaster for most of these firefights.